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Thread: Understanding role of Luck in top eleven

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  1. #11
    Elite Tactician's Avatar
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    The title of this game is: Top Eleven - Be A Football Manager.

    This game is supposed to be about football management.

    It is expected that such a game would be based mainly on management, quality and tactics, and surely not be based on 'rolls of dice'. Of course, some randomness is expected to be there to simulate real life situations.


    If this game is about 'rolls of dice', then it is inappropriate. If ever this game functions like as described in the first post of this thread, it is inappropriate as football management simulation game. Many things in the minor section, including formation and orders should be in major section, and the random effect should be in the minor section.

    Concerning the randomness in this game, I have noticed a lot of random switches rather than logic switches. That is, when some particular things have been changed in a match, the effect seems more likely to be random rather than logic in many cases. Some of the switches concerned are as follows.

    • when a subtitution has been made
    • when an order has been changed
    • when an arrow has been added or removed
    • when a manager has arrived
    • when a supporter has arrived


    P.S: I have not said that Nik is wrong; I have said that if ever things are like he has said in the first post, then this game is not appropriate as football management game. Only those involved with the programming of this game know exactly how this game has been programmed to function, and also this does not mean that the game is functioning properly according what has been programmed. We, as users, can make deductions based on observations. For sure, when something has been observed to occur a lot, this indicates the high possibility this particular thing or things related to it be as such in this game.
    Last edited by Tactician; 04-29-2016 at 06:37 AM.
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