No, it's not about the form of the GK.
The GK himself is the roll dice.
Saying thisI mean to tweak more the dice, change the flow. Not about the form.maybe using my sub GK even if he has lower quality
No, it's not about the form of the GK.
The GK himself is the roll dice.
Saying thisI mean to tweak more the dice, change the flow. Not about the form.maybe using my sub GK even if he has lower quality
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That started before about 1,5 year when the devs decided to reduce/eliminate the super domination scores (for realism ).
When you played vs a very weak team or vs a tanking team (and there where a lot because of associations) the scores where 10-0 to 19-0.
So they tweak the game engine, presenting the super GKs (plus some few shots on target or 0-17% shot efficiency).
This thing affected also the "normal" games so after that, the role-dice/Luck of the game became no1 factor for the results, reducing a lot the effect of "right"/counter formations and orders.
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Καλώς ήρθατε στο Ελληνικό φόρουμ
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My two semifinals.
Before those games I was facing two easy League opponents 40% quality.
In the first League game I didn't have good performance but had great stats in the Cup game later.
The opposite happened yesterday.
Super performance and stats in the league game but hardly won this time my Cup opponent.
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This thing affected me a lot, i had easy league matches against tankers then poor perfonmances on important matches in the same day like cup or cl. From next season i will try to use reserves for matches vs tankers, but the problem come when you want the player win the top scorer challenge. So many things to take in consideration now during the season that can make the difference from winning titles or nothing.
“Football is born in the brain, not in the body"
This many times also happening in the serial of Cup or CL/SL knock out games.
It's useful to observe the two previous games of your opponent.
Was the luck favor on his side, against or neutral ?
Usually the "bad" luck doesn't strike twice.
We can understand the bad luck effect in a game, we recognize it (high ball possession but few shots, low shot efficiency, oppo GK with many saves, early injury or bookings).
So we can figure out what can expect in our between game.
And some times we 're trying to "manipulate" our luck.
Maybe using our week team in the first-easy game or make subs (even using a GK oop) to avoid a super domination or use 2 tokens to change the hour of our critical game if we can.
I don't know if setting a friendly can tweak the Luck flow.
But understanding the role of luck and the reactions of the game is so important as using the right tactics.
Last edited by nikolgiorgos; 09-08-2019 at 12:03 PM.
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Luck flow ? yeah not so sure about this as a concept on its own. I find I dont get the trolly games good/bad luck flow thing as long as my players are within normal parameters ie the more mutant like they are the more the weird stuff happens. I have a team where no player has an ability over 90% in any category and results are as they should be , I beat who I SHOULD beat and get beaten by those that should beat me. Formation ,tactics etc dont seem to mean a great deal however so essentially game as a whole is now made for the LCD of player. No point trying to be your best , averagewill be just as good result wise.
LEAGUE WINNER 8
LEAGUE RUNNER UP 5
CUP WINNER 4
CUP RUNNER UP 4
C.L. WINNER 2
C.L. RUNNER UP 4
TREBLES 1
SUPER CUP WINNER 2
CUP DOUBLES 3
CUP TREBLES 1