Page 4 of 6 FirstFirst ... 23456 LastLast
Results 31 to 40 of 51
Like Tree76Likes

  Click here to go to the first staff post in this thread.   Thread: Team % Bonuses - Your favorite?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Greek Forum Moderator nikolgiorgos's Avatar
    Join Date
    Jul 2014
    Posts
    17,714
    @Moi
    So, let's say you have +8% defense. This means that during the game, your defense stats will be +8% higher than the would've been without it. Players' stats are exactly the same, but the global stats of their influence area goes up.
    When you 're talking about "defense", it's like a unity ?
    I mean, considering the number of the defenders, their skills/q, the mentality, specific orders (like "man to man", hard tackling, pressing) and arrows (blue/down), we have something like a summary.
    There it comes the defense bonus and giving a +% ?
    Al Svanberg likes this.
    Καλώς ήρθατε στο Ελληνικό φόρουμ
    http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html

  2.   Click here to go to the next staff post in this thread.   #2
    Moi
    Moi is offline
    Addicted Moi's Avatar
    Join Date
    Oct 2014
    Posts
    683
    I can't go into the details, but here's the thing:

    You have your 11 players in the pitch. Some of them add more contribution to the Defense rating than others, ie, strikers don't contribute at all, and defenders contribute the most. So, considering everything, your defensive stats reach a certain value. The bonus makes this value go higher.

    And I can't say anything else

  3. #3
    Rookie
    Join Date
    Apr 2014
    Posts
    71
    Quote Originally Posted by Moi View Post
    I can't go into the details, but here's the thing:

    You have your 11 players in the pitch. Some of them add more contribution to the Defense rating than others, ie, strikers don't contribute at all, and defenders contribute the most. So, considering everything, your defensive stats reach a certain value. The bonus makes this value go higher.

    And I can't say anything else
    Haha, that clarifies many things example, seeing my 200 speed ST beeing caught from behind by a 30 speed defender.
    Basically, individual stats are not important, just those "stats"
    Al Svanberg likes this.

  4. #4
    Dreamer
    Join Date
    Jun 2016
    Location
    Uppsala, Sweden
    Posts
    466
    Quote Originally Posted by ingineru View Post
    Haha, that clarifies many things example, seeing my 200 speed ST beeing caught from behind by a 30 speed defender.
    Basically, individual stats are not important, just those "stats"
    I think this could be 2 different questions, or not. There could be other explanations for why a slow defender can catch up a fast defender.

    Like, have anyone had a really uneven team? A 3 star team loaning a 9 star player in a FA game? I would guess that this player with great speed and offensive skills would stick out, right? If that is the case, individual skills still matters (just not the avg of the team in certain positions, orders, bonuses).

    Also, this would also mean that like defensive skills on a striker isn't that important, or what do you guys think? Hence, it would still be important to make sure your attackers have high offensive skills etc.

    Very very interesting, and lol feels good to be completely wrong about something. Keeps you humble!
    Last edited by Al Svanberg; 09-07-2016 at 07:24 PM.

  5. #5
    Rookie
    Join Date
    Apr 2014
    Posts
    71
    Quote Originally Posted by Al Svanberg View Post
    I think this could be 2 different questions, or not. There could be other explanations for why a slow defender can catch up a fast defender.

    Like, have anyone had a really uneven team? A 3 star team loaning a 9 star player in a FA game? I would guess that this player with great speed and offensive skills would stick out, right? If that is the case, individual skills still matters (just not the avg of the team in certain positions, orders, bonuses).

    Also, this would also mean that like defensive skills on a striker isn't that important, or what do you guys think? Hence, it would still be important to make sure your attackers have high offensive skills etc.

    Very very interesting, and lol feels good to be completely wrong about something. Keeps you humble!
    No, that 9 star player will not stick out. Put one 1 star player in one match in your starting 11 and you will see that guy performing pretty well. Put him AMX and maybe he will be man of the match
    Al Svanberg likes this.

  6. #6
    Dreamer
    Join Date
    Aug 2015
    Location
    Netherlands
    Posts
    347
    Possession. I use it a lot. Normally I start with possession and, if the match goes well, I end with it. Sometimes I use attack (when I'm behind) or defense (if I want to keep a lead), but mostly it's possession (and yes, I do notice a difference).

    I almost never use condition. Maybe I should experiment with that some more.
    Al Svanberg and HairDryer like this.

  7. #7
    Dreamer
    Join Date
    Jun 2016
    Location
    Uppsala, Sweden
    Posts
    466
    Guys! How do you interpret Moi's explanations?

  8. #8
    Pro ibangali's Avatar
    Join Date
    Jul 2016
    Location
    Toronto, Canada
    Posts
    801
    Quote Originally Posted by Al Svanberg View Post
    Guys! How do you interpret Moi's explanations?
    Quote Originally Posted by Moi View Post
    Guys there's a misconception here. When a bonus is applied, it affects that area of the pitch, not individual player abilities/skills.

    So, let's say you have +8% defense. This means that during the game, your defense stats will be +8% higher than the would've been without it. Players' stats are exactly the same, but the global stats of their influence area goes up.

    Same happens when you watch a live match, your team possession goes up by +8%, but it doesn't individually modify your players' stats/skills.
    "Moi" correct me if I'm wrong please. I start a match with 10% bonuses (def+attack+poss+cond). Now if I activate "attack" bonus which comes 15% and rest are remain 10%. So if we look at my image then do you meant my team "global stats" :

    attack = 123.4 * 15% = 141.91

    poss = 114.6 * 10% = 126.06

    def = 100.8 * 10% = 110.88



    Team % Bonuses - Your favorite?-compare.jpg

    But I don't know how to calculate condition bonus. Anyway, "Moi" do you mean that team bonus (not individual) calculate as I calculate above during the match.

    Thanks
    Last edited by ibangali; 09-12-2016 at 08:01 AM.
    Al Svanberg likes this.

  9.   This is the last staff post in this thread.   #9
    Moi
    Moi is offline
    Addicted Moi's Avatar
    Join Date
    Oct 2014
    Posts
    683
    Quote Originally Posted by ibangali View Post
    "Moi" correct me if I'm wrong please. I start a match with 10% bonuses (def+attack+poss+cond). Now if I activate "attack" bonus which comes 15% and rest are remain 10%. So if we look at my image then do you meant my team "global stats" :

    attack = 123.4 * 15% = 141.91

    poss = 114.6 * 10% = 126.06

    def = 100.8 * 10% = 110.88



    But I don't know how to calculate condition bonus. Anyway, "Moi" do you mean that team bonus (not individual) calculate as I calculate above during the match.

    Thanks
    There are still misconceptions here, as increases are relative, nor absolutes. Exactly like when you get +8% possession from attending your matches. Doesn't mean you possession will go from 55% to 63%.

    It means your possession will be 8% better than without this boost, but that doesn't mean your final qualifications will be +8% (because it depends also on other factors and your rival's possession stats).

    Getting a 10% increase in an area of the game won't mean your team qualifications for this area will go exactly 10% up, it means they will be "10% better" in relative terms.

    Condition bonus means your players will use less condition than they would for this match.
    Al Svanberg and LeManiaque like this.

  10. #10
    Famous Ποσιδονας's Avatar
    Join Date
    Oct 2015
    Posts
    1,945
    This

    Quote Originally Posted by Moi View Post
    There are still misconceptions here, as increases are relative, nor absolutes. Exactly like when you get +8% possession from attending your matches. Doesn't mean you possession will go from 55% to 63%.
    It means your possession will be 8% better than without this boost, but that doesn't mean your final qualifications will be +8% (because it depends also on other factors and your rival's possession stats).
    Getting a 10% increase in an area of the game won't mean your team qualifications for this area will go exactly 10% up, it means they will be "10% better" in relative terms.
    Condition bonus means your players will use less condition than they would for this match.
    and this
    @Jeeves :These days with my usual 8% Condition Bonus (Ye I hardly keep my bonuses at 10... Slacking off this season, meh. T_T), my guys barely drop in condition which gets me safely to the 2nd half where, after trying to figure out what my opponent ordered his team to do I decide to either go all out or be reserved and hold back as best as I can while trying to snipe a goal via some counterattack play.
    are the proofs that training bonus either is cosmetic or has so minimal effect that neither the adms can't identify it.
    @nikolgiorgos before long time explained his theory about the condition bonus.
    That it reduces the penalty from condition loss, not reduces the condition drop.

    And this is very easy to see during a game.
    The avg condition loss in an official 90' game without using High pressing or Man to man, is about 22%.
    Some players might loose 24%, some 20%.
    Many times I used @nik's method to observe this.
    I had an easy game and later an important game in Cup so I wanted to keep as possible high the condition of my players for the second game as I don't have a good 2nd squad.
    I used the condition bonus during all the match, 5 times I think and saw that condition loss was exactly the same as if not using that at all.
    I tried that many times and the result was the same every time.

    I 'm not sure if the condition bonus let the drop be 21% instead of 22% but even that has a tiny effect for the game play or using that to save condition of players for a next game or training.

Page 4 of 6 FirstFirst ... 23456 LastLast