Sure, knowing how everything works will make unbeatable teams, but that's not what I'm saying. I tried other games and some tell you when your condition is too low to play a game, risking a defeat and suggesting you to take a rest. In TE we only know that a low condition equals an higher risk of injuries and that's all, we don't know what's the minimum required (if anything) to actually put up a fight. I won with extremely low condition and lost at full 99%. Morale is the same, the win bonus we don't know if it gives an actual morale bonus or nothing. Can we get an extra "+" icon in the players morale so we would know? As it is, it's just a gauge to press and you lose money.
In Top FM some players have an already built SA to unlock and train, instead of TE when you choose the one you want without knowing if it will work. Can we finally have an official word saying that only ONE SA works on a certain player and that it's up to you to discover it? Can we know if it has to do with his skills? Other games have a full time simulation where you see what your team is actually doing, if players are missing passes, or if they can't go through defense and react accordingly. In TE you have a set of animations that mean all and nothing. % of successfull passing can mean anything, even if you win or lose with an higher percentage. After months of complaints I still don't know why associations perform better away than home, including a far better possession despite playing with all the possible bonuses and strategy. In other games, playing "possession" is an actual strategy option among many, while also giving you the ability to choose to play with a narrow or a more wide team covering more field. You can choose to attack from the center or try crossing more. You get the choice, you actually see it working. In TE we get half-assed options like focus passing, like where? Do we get the choice as from where trying to shoot? I see some players attempting to score when they have 2 players in front, but that as some people say, it's not a "real" simulation. So what? What is happening? Are my players shooting from afar trying to surprise a low quality GK? Are they crossing if there are no aerial defenders?
All of this was fun years ago, when I tried to figure it out, but the game progressed, changed to a shiny new UI, added more tournaments and features, but still we are stuck with the same humble engine that decides stuff on its own. Quality and strategy should be the ultimate elements to decide a game, then morale and condition, then possibly any other bonus that might get you that last push over the opponent. But apparently no matter how perfect you prepare, you get your ass kicked. And when you try to analize your defeat, stats are on your favour, ratings are good, you countered your opponent well. Well, thanks?
Sorry if I repeat myself, but I grew really tired of this, mainly by looking at what other games have to offer while TE is starting to lag behind, lacking basic features. Nordeus might push for ingame purchases which I will always defend, they need money to live, but it won't come if the game quality is lowering with time.