In actuality, you simply use one problem to solve the other. But you still have one problem left to solve - Lack of a game mechanic for the Captain role. I will go in to detail as to why I'm saying this.
Problem 1 Gift Training point is randomly allocated.
Problem 2 Captain has no function - He's there b/c real football teams have one.
Fix to problem 1 - Make this point be allocated manually - Voilà. You can use a toggle maybe, or just have a list of your player popup when you select the gift, and chose.
Fix to problem 2 - Add a fun/useful (or both) mechanic to him. Again my example - Make him affect Morale for instance. The better the player, the better he is as a captain and the better his teammates perform around him, or as a whole.
What you (and many others) have suggested basically, deletes the Captain role as a whole. Why? Because it just turns him in to a glorified-toggle/button that you use to chose who takes the Training Gift every day. Not to mention that it's also fiddly to do instead of there being an actual button/list at the Gift menu. You have to go in to your Squad, turn the pitch over, go to Captain, select a player wait for next day, and if you want to distribute the point equally among several players you'll have to do this needless backtracking over and over and over again just to achieve something that could otherwise be done with a flick of the finger.
Not to mention that there are those that don't see the random distribution of the Training Gift as an issue, or that the only issue there is with it, is that sometimes the points might go to a 99% player and ruin his chances for negotiations.
And that last line I wrote brings even more depth to the whole Training Gift mechanic. See how layered every decision for a plausible change is?This kind of thing is something I've been talking a lot in the past as well. Not to mention that the possibility of a butterfly effect to occur is always there...
Be that as it may, It's not that I don't see the reason in this suggestion (and many others) nor do I throw it out the window. Things are more complex under the surface and a quick "fix" doesn't guarantee a (long term) solution.
P.S. I agree that this "Yes, the problem here is that we don't understand nordeus intentions, thoughts or actions." is a problem.


91Likes
LinkBack URL
About LinkBacks


This kind of thing is something I've been talking a lot in the past as well. Not to mention that the possibility of a butterfly effect to occur is always there...
Reply With Quote