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  Click here to go to the first staff post in this thread.   Thread: [Official] Top Eleven v6.0 - Top Eleven 2018 has arrived!

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  1. #1
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    NEXT Problem:
    because of new feature with match preparation, opponent will see our position and will know how to block our players ( in previous version this was hidden and with arrows we was able to set up players).
    Example:
    I will move my ST forward and put long ball thru centre because he is super fast. Now before the game starts opponent will see what I am doing and he will get on this position DC to block-WTF??
    Really this is reflection of real game when during the game teams checking mutually?

    Now adventage will have every one, who can change settings 3 minutes before the game, and active managers ( I think) but they will lose the concept for a preparation and will be forced to manipulate tactic during the game- this is simply weak:/
    Max winain, nash123 and Niddhoeggr like this.

  2. #2
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    Quote Originally Posted by brolly View Post
    NEXT Problem:
    because of new feature with match preparation, opponent will see our position and will know how to block our players ( in previous version this was hidden and with arrows we was able to set up players).
    Example:
    I will move my ST forward and put long ball thru centre because he is super fast. Now before the game starts opponent will see what I am doing and he will get on this position DC to block-WTF??
    Really this is reflection of real game when during the game teams checking mutually?

    Now adventage will have every one, who can change settings 3 minutes before the game, and active managers ( I think) but they will lose the concept for a preparation and will be forced to manipulate tactic during the game- this is simply weak:/
    Sausy how you answer to my question? Where is this reflection of real football?
    Next point to discuss- Why I am able to see and know opponent morale after the match? When I get feedback from AM that my players wasn’t motivated enough and I see that my opponent got worst morale worst than my, so my players need coke with redbull to play better?

    This update looks like amatours made some modyfication but wasn’t think earlier about this feature. So how I can expect to receive any answers form support or from you when you all simply do not know what you are doing.

  3. #3
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    This my opinion on the new updates aftr playing a match and making some tests with it.

    First of all good job on fixing the third position situation quickly. But you fixed a problem you created out of nowhere so.... no points there

    -The now defunct positions DMR/L were part of some of my tactics but i am not hurt on losing them but i understand for many its a blow if they counted on them. Personaly i trained 3 players for those positions and that effort and tokens now are gone.

    -The arrows for forward or backward are gone and as above it's a feature that me personally wasn't that much into it but i see that some are angry about that.

    -At the Lineup screen the left column that indicates the position on formation (GK, DR,...S1,S2...,RES) used to be in darker colours and easier to spot between them if you sort your team by quality, age or anything else , now they are all the same light gray. I would liked it to be different, easier to handle.

    -I liked when the formation was on the same screen with lineup, now there is a lot of unnecessary back and forth.

    -Those colours on the formation screen seem to me to be the wrong choice, i know it supposed to be the lighter the better but for me its just confusing. Something needs to be done with this.

    As a conclusion, the new approach doesn't suits me personally. I like to train young players and develop my tactics through time. Now instead of thinking how i must improve my defensive and attacking tactics and formations i just have to think how to counter my opponent so there goes the hard work and creativity.
    *Just move around some icons until the colours on the field change, nothing to do with systems and team mentality.*

    I really do not understand why the changes had to happen at the very end of all the competitions, it's really unfair to all of us, it's really disrespectful to all the players, free and paying, basically it doesn't make any sense.
    The quote "if it's not broken don't fix it" should be applied here, the new 2018 version brings nothing useful, or revolutionary just some changes for the sake of change and it just made things worse.

    Sent from my SM-T530 using Tapatalk

  4. #4
    Moderator casper™'s Avatar
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    Quote Originally Posted by steliosmi View Post
    This my opinion on the new updates aftr playing a match and making some tests with it.

    First of all good job on fixing the third position situation quickly. But you fixed a problem you created out of nowhere so.... no points there

    -The now defunct positions DMR/L were part of some of my tactics but i am not hurt on losing them but i understand for many its a blow if they counted on them. Personaly i trained 3 players for those positions and that effort and tokens now are gone.

    -The arrows for forward or backward are gone and as above it's a feature that me personally wasn't that much into it but i see that some are angry about that.

    -At the Lineup screen the left column that indicates the position on formation (GK, DR,...S1,S2...,RES) used to be in darker colours and easier to spot between them if you sort your team by quality, age or anything else , now they are all the same light gray. I would liked it to be different, easier to handle.

    -I liked when the formation was on the same screen with lineup, now there is a lot of unnecessary back and forth.

    -Those colours on the formation screen seem to me to be the wrong choice, i know it supposed to be the lighter the better but for me its just confusing. Something needs to be done with this.

    As a conclusion, the new approach doesn't suits me personally. I like to train young players and develop my tactics through time. Now instead of thinking how i must improve my defensive and attacking tactics and formations i just have to think how to counter my opponent so there goes the hard work and creativity.
    *Just move around some icons until the colours on the field change, nothing to do with systems and team mentality.*

    I really do not understand why the changes had to happen at the very end of all the competitions, it's really unfair to all of us, it's really disrespectful to all the players, free and paying, basically it doesn't make any sense.
    The quote "if it's not broken don't fix it" should be applied here, the new 2018 version brings nothing useful, or revolutionary just some changes for the sake of change and it just made things worse.

    Sent from my SM-T530 using Tapatalk
    Just to clarify this situation, if you move the players forward and backward on the intended areas, has the same effect as arrows had before...
    drcika likes this.
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  5. #5
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    Quote Originally Posted by casper™ View Post
    Just to clarify this situation, if you move the players forward and backward on the intended areas, has the same effect as arrows had before...
    No, that's not true. If you put an up-arrow to DL, you saw him a lot of times near the opponent box.

    Today, I put a DL to max. offensive position and he wasn't a single time near the opponent box - games was won 6:0



    So Saucy... what's with the wastes greens, if you had already a DR/DMR? And what with the waste skill points, what also costs a lot of T/greens?

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  6. #6
    Moderator casper™'s Avatar
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    Quote Originally Posted by nash123 View Post
    No, that's not true. If you put an up-arrow to DL, you saw him a lot of times near the opponent box.

    Today, I put a DL to max. offensive position and he wasn't a single time near the opponent box - games was won 6:0



    So Saucy... what's with the wastes greens, if you had already a DR/DMR? And what with the waste skill points, what also costs a lot of T/greens?
    I've tried with my DR and DL and both goes forward in the pitch as before.
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  7. #7
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    Quote Originally Posted by casper™ View Post
    Just to clarify this situation, if you move the players forward and backward on the intended areas, has the same effect as arrows had before...
    thanks for the answer, but what sense has the positioning left and right inside the box?
    and why does not the change appear in the game overview?

  8. #8
    Moderator casper™'s Avatar
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    Quote Originally Posted by SaXe View Post
    thanks for the answer, but what sense has the positioning left and right inside the box?
    and why does not the change appear in the game overview?
    If you want to play with a most attitude defensive player, you drag him backward in the intended area, if you want he has a more offensive attitude, you drag him forward. As simple as that.
    Team - Top Gun
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  9. #9
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    Quote Originally Posted by casper™ View Post
    If you want to play with a most attitude defensive player, you drag him backward in the intended area, if you want he has a more offensive attitude, you drag him forward. As simple as that.
    sorry, but that was not the question.

    I asked positioning left and right inside the box, not up and down.

  10. #10
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    Quote Originally Posted by Adrian Ibañez View Post
    Hello t4sos

    If the player gets injured or red card the computer would pick randomly one of the players

    Then if randomly picked what is the purpose sa penalty kick or fk for selected players?

    We train so hard then it will just to get "randomly picked"... what a joke.

    At least before we already self set 5 players to be the kickers in case another players unavailable. Now just simply "randomly picked"... 😠😠😠
    Max winain and nash123 like this.

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