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  Click here to go to the first staff post in this thread.   Thread: [Announcement] Server Release 15th May - Upcoming Changes

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  1. #1
    Greek Forum Moderator nikolgiorgos's Avatar
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    Questions (to make things more clear)

    1) If we have a player at _9 and want to keep him in nego list by adding a sa or extra position, the gaining will go there (without gaining quality)
    Correct ?

    2) From tomorrow, a player I have with skills above 180%, how the game mechanics will consider him ?
    I mean for example
    A ST with key attributes at 250-300% (shooting, finishing ...) which is not product of mutant training, he is just a 22y.o. ft, playing for 5 seasons in my team
    will be the same with a ST with 180% ?

    3) GK training in my opinion is not an exploit.
    It's a glitch. meaning that we don't save greens from that (even if some guys present it like something magic ).
    The reason you remove GK training is that with this glitch , we can gain more above the limits the game had set in previous update or this one (with the 180% limit) ?

    4) Is there some limit in a skill, where it's not worth anymore to do extra training ?
    let's say that my ft has a good gaining for shooting- finishing till 200% but after that it's more hard to gain ?
    (even if he hasn't high quality because it is know that higher quality reduces the gaining)
    Last edited by nikolgiorgos; 05-14-2018 at 07:13 PM.
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  2.   Click here to go to the next staff post in this thread.   #2
    Pro Jeeves's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    Questions (to make things more clear)

    1) If we have a player at _9 and want to keep him in nego list by adding a sa or extra position, the gaining will go there (without gaining quality)
    Correct ?

    2) From tomorrow, a player I have with skills above 180%, how the game mechanics will consider him ?
    I mean for example
    A ST with key attributes at 250-300% (shooting, finishing ...) which is not product of mutant training, he is just a 22y.o. ft, playing for 5 seasons in my team
    will be the same with a ST with 180% ?

    3) GK training in my opinion is not an exploit.
    It's a glitch. meaning that we don't save greens from that (even if some guys present it like something magic ).
    The reason you remove GK training is that with this glitch , we can gain more above the limits the game had set in previous update or this one (with the 180% limit) ?
    1) Correct. Nothing about this has changed.
    Also! Always be mindful that the daily Training gift and the Man of the Match title, both add +4% Key Attribute to a specific player, and they are always added to Attributes and not to Role/SA currently in training.

    2) Correct. The player will perform as per usual. His attributes, their values, their effectiveness in the simulation, are not negated.

    3) It was used to exploit. And it was an exploit because of: a) how the drill worked (its programming), and b) how the speed with which a player trains is affected by his age and average quality. The stronger and older the player the slower he will train. Veteran managers are aware of this, anyone can simply search the forum and will find many threads on training-strategies, spotting fast-trainers and so on.
    The reason we fixed this loop hole is not so we take away the convenience it provided for training a mass amount of players at the same time after which the manger would allocate stockpiled training-points in the proper attributes for each specific player, but because it completely negates half of the design of the game, and which creates a very, outstandingly efficient, cheating scheme. A scheme that basically creates cheaters out of managers who don't even want to cheat because they have no other option. This is the reason we fixed the GK Drill to work as it was always intended to work.

  3. #3
    Apprentice lalexrus's Avatar
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    Quote Originally Posted by Jeeves View Post
    2) Correct. The player will perform as per usual. His attributes, their values, their effectiveness in the simulation, are not negated.

    original text:
    180% quality cap: When your player reaches 180% average overall quality they will not be able to go above that figure. 180% is the full 9 stars. Note: with the next update, you’ll receive an in-game message once your player has reached this limit. For now, 180% means you’ve reached the top with that particular player for the time being (can change should you promote).
    original question:
    2) From tomorrow, a player I have with skills above 180%, how the game mechanics will consider him ?
    I mean for example
    A ST with key attributes at 250-300% (shooting, finishing ...) which is not product of mutant training, he is just a 22y.o. ft, playing for 5 seasons in my team
    will be the same with a ST with 180% ?


    Do you personally mislead or in the original text about the update are all the managers misled? Or you can not clearly answer the question about what is in question - about the overall player quality or player skill value?

    PS Answer the same question (just honestly) - what do you want to do with this update? Make life difficult for all players or close upselling. You know it's funny - it was enough to limit the negotiations to close upselling, but in favor of Nordeus income you leave this hole, while complicating the life of ordinary players.
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    #lacedaemon_xxx #normandie_niemen