Quote Originally Posted by nikolgiorgos View Post
Questions (to make things more clear)

1) If we have a player at _9 and want to keep him in nego list by adding a sa or extra position, the gaining will go there (without gaining quality)
Correct ?

2) From tomorrow, a player I have with skills above 180%, how the game mechanics will consider him ?
I mean for example
A ST with key attributes at 250-300% (shooting, finishing ...) which is not product of mutant training, he is just a 22y.o. ft, playing for 5 seasons in my team
will be the same with a ST with 180% ?

3) GK training in my opinion is not an exploit.
It's a glitch. meaning that we don't save greens from that (even if some guys present it like something magic ).
The reason you remove GK training is that with this glitch , we can gain more above the limits the game had set in previous update or this one (with the 180% limit) ?
1) Correct. Nothing about this has changed.
Also! Always be mindful that the daily Training gift and the Man of the Match title, both add +4% Key Attribute to a specific player, and they are always added to Attributes and not to Role/SA currently in training.

2) Correct. The player will perform as per usual. His attributes, their values, their effectiveness in the simulation, are not negated.

3) It was used to exploit. And it was an exploit because of: a) how the drill worked (its programming), and b) how the speed with which a player trains is affected by his age and average quality. The stronger and older the player the slower he will train. Veteran managers are aware of this, anyone can simply search the forum and will find many threads on training-strategies, spotting fast-trainers and so on.
The reason we fixed this loop hole is not so we take away the convenience it provided for training a mass amount of players at the same time after which the manger would allocate stockpiled training-points in the proper attributes for each specific player, but because it completely negates half of the design of the game, and which creates a very, outstandingly efficient, cheating scheme. A scheme that basically creates cheaters out of managers who don't even want to cheat because they have no other option. This is the reason we fixed the GK Drill to work as it was always intended to work.