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  Click here to go to the first staff post in this thread.   Thread: [Announcement] Server Release 15th May - Upcoming Changes

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  1. #1
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    Same here. Time saver. I guess it was being used in upselling to mutate. So another side affect of upselling is remedied by hurting ordinary users.

    1. Remove upselling by limitation of negotiations to sell to same level or lower (ban sale to higher).

    2. Improve training to reduce number of button presses to power train a player. Far too cumbersome even using gk drills.
    Quote Originally Posted by nikolgiorgos View Post
    It means that after a massive GK training in a MC for example, the final drill will give nothing (but he has lost condition for the GK training).
    But I don't get is that if the 180% is the new limit now, what's the reason to remove the GK training trick.
    That was saving me a lot of time, doing a massive training to my players
    (not for mutation)
    Sent from my SM-G930F using Tapatalk

  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by rogerniceguy View Post
    Same here. Time saver. I guess it was being used in upselling to mutate. So another side affect of upselling is remedied by hurting ordinary users.

    1. Remove upselling by limitation of negotiations to sell to same level or lower (ban sale to higher).

    2. Improve training to reduce number of button presses to power train a player. Far too cumbersome even using gk drills.

    Sent from my SM-G930F using Tapatalk
    Be sure, I'm suggesting this since weeks xD

    Limit in negos of 1 time per player and season. max 1 time allowed every 2 weeks...
    and add the repeat training button in all training sets we do so we dont have to go again to the reports.... let's wait.

  3. #3
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    Quote Originally Posted by khris View Post
    Be sure, I'm suggesting this since weeks xD

    Limit in negos of 1 time per player and season. max 1 time allowed every 2 weeks...
    and add the repeat training button in all training sets we do so we dont have to go again to the reports.... let's wait.
    As well as repeat training would need something regarding use of greens. The whole thing needs speeding up. I would like an overhaul of personal trainer feature. Where I can say allocate 100 greens on a player and increase skills I want etc. Press a few buttons and done in a minute. After all they want us to watch videos to generate income for them and greens for us. Make life easier. Not much to ask.

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    Last edited by rogerniceguy; 05-14-2018 at 04:07 PM.

  4. #4
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    Can nordeus approach the problems by removing and replacing rather than just remove? Remove gk drills on outfield. Replace with new time saving training features. Also recent changes aimed at stopping mutants are hurting non upsellers more than upsellers themselves. There are better remedies to stop upselling such as no sales to higher levels.
    Quote Originally Posted by khris View Post
    Be sure, I'm suggesting this since weeks xD

    Limit in negos of 1 time per player and season. max 1 time allowed every 2 weeks...
    and add the repeat training button in all training sets we do so we dont have to go again to the reports.... let's wait.
    Sent from my SM-G930F using Tapatalk
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  5. #5
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    Quote Originally Posted by rogerniceguy View Post
    Can nordeus approach the problems by removing and replacing rather than just remove? Remove gk drills on outfield. Replace with new time saving training features. Also recent changes aimed at stopping mutants are hurting non upsellers more than upsellers themselves. There are better remedies to stop upselling such as no sales to higher levels.

    Sent from my SM-G930F using Tapatalk
    I agree, I'm truly considering upselling right now as they removed the GK training. Just because I can, they take away everything around the problem but don't fix the problem itself. It's just Nordeus man, maybe they can't program a fix for upselling. Hire me!!!
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  6. #6
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    More and more reasons to leave ! You are on the right way !
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  7. #7
    Famous Der_Ryan_M's Avatar
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    This game becomes so casual, its not even funny anymore.
    Conrad Bekker likes this.

  8.   Click here to go to the next staff post in this thread.   #8
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    I'll elaborate on Point 3. "Special Ability/Role pausing: Pausing and unpausing special abilities or roles won’t contribute to gaining additional attribute points."
    The pausing/unpausing of Role/SA business was part of a lesser known way to abuse the system, similar in effect to the GK drill. The thing that made it work like that has been fixed. It is completely normal that Point 3 wouldn't make all the sense in the world for the players who did not delve into exploitative methods of play.

  9. #9
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    Quote Originally Posted by Jeeves View Post
    I'll elaborate on Point 3. "Special Ability/Role pausing: Pausing and unpausing special abilities or roles won’t contribute to gaining additional attribute points."
    The pausing/unpausing of Role/SA business was part of a lesser known way to abuse the system, similar in effect to the GK drill. The thing that made it work like that has been fixed. It is completely normal that Point 3 wouldn't make all the sense in the world for the players who did not delve into exploitative methods of play.

    @Jeeves: The performance of players whit 140% (no mutants), will be the same?? Yes or No. Thank you!

  10.   Click here to go to the next staff post in this thread.   #10
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    Quote Originally Posted by StarlingCF View Post
    @Jeeves: The performance of players whit 140% (no mutants), will be the same?? Yes or No. Thank you!
    Yes.

    Performance of players isn't harmed. These changes are all aimed at the methods used to abuse the system with the goal of boosting players out of proportion and steam-rolling competitor managers.
    StarlingCF likes this.

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