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  1. #1
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    Quote Originally Posted by khris View Post
    Remember too that the white skills gain double XP... so now I'm not for calculations (Im for the dinner lol) but we can discuss it later.

    Train different attributes and you''ll notice the difference of condition needed to gain a 1%..^^
    Yeah, i was implying that. Proportionally, considering the difference beetween white and grey skills. The point is that total skill gain/condition loss ratio of a drill indipended on presence of GK attributes. I want to know if it will be the same.

  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by LOS ABRANTES FC View Post
    Yeah, i was implying that. Proportionally, considering the difference beetween white and grey skills. The point is that total skill gain/condition loss ratio of a drill indipended on presence of GK attributes. I want to know if it will be the same.
    Exactly the same. But*

    I can see where you go, the change related with the GK drill will have no effect in training, but what had, and will have effect, is the change introduced in the training system days ago, which changes/d the mechanic.

    This have effect.

    Too to go more in the question, let's explain it clearly. "there's a "inactive XP gaining bar of Rushing out (lets imagine that) in all players.

    But if you use GK training to train this (and other attributes) as the ST don't have Rushing out,, you fill this hidden bar, you use condition, but when the bar reaches 99 you don't win the 1% of Rushing out cause the ST don't have this skill.

    ^^

  3. #3
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    Quote Originally Posted by khris View Post
    Exactly the same. But*

    I can see where you go, the change related with the GK drill will have no effect in training, but what had, and will have effect, is the change introduced in the training system days ago, which changes/d the mechanic.

    This have effect.

    Too to go more in the question, let's explain it clearly. "there's a "inactive XP gaining bar of Rushing out (lets imagine that) in all players.

    But if you use GK training to train this (and other attributes) as the ST don't have Rushing out,, you fill this hidden bar, you use condition, but when the bar reaches 99 you don't win the 1% of Rushing out cause the ST don't have this skill.

    ^^
    Lets take the two drills below. Same level and same condition loss associated (3%). If you see the total skill point gained it's the same (5,20) for both, but press play trains only nonGK attributes and hurdle jumps would train a gk attributes too. Só the total gain indipends on the kind of attributes the drill trains. But now if a drill trains a gk attribute, the condition loss associated to this attribute will be loss? In other words drills that covers mixed nonGK and GK attributes will be less efficient?[Announcement] Server Release 15th May - Upcoming Changes-capturar.jpg

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  4. #4
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by LOS ABRANTES FC View Post
    Lets take the two drills below. Same level and same condition loss associated (3%). If you see the total skill point gained it's the same (5,20) for both, but press play trains only nonGK attributes and hurdle jumps would train a gk attributes too. Só the total gain indipends on the kind of attributes the drill trains. But now if a drill trains a gk attribute, the condition loss associated to this attribute will be loss? In other words drills that covers mixed nonGK and GK attributes will be less efficient?Click image for larger version. 

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    I see what u mean, not easy to explain really to say it easy and claer.

    But, the drill itself is a " all" , every skill trained, uses the same/wastes the same condition to gain progress... then all the skills win (after use condition) XP gaining -internally in a bar- and when the attributes, contained in the drill, that the player have reach 99, = 1% +

    so, if;

    -you train gk drill in a st, you dont win cause there's nothing to win

    -using mixed drills the "main condition usage" associated is the same for all skills trained, but the GK ones, will win 0.

    So mixed skills in non GKs is like, same condition usage of base... but really theres nothing to discount, because,

    some drills train 3, 4,5 attributes, and the condition usage is... the same for all attributes trained "which" gain in a different speed (cause white attributes, train x2, so need the 50% of condition)..

    I really don't know if explain xD but I know what u say...

    U waste it basically, but, as when you train the Gk drill with a st, and you use the condition without gain anything -cause there's nothing to gain- here is the same, is like if the skill don't exist...

    and I will point another thing, and is that, "there is nothing to discount" because there are drillstraining more, or less skills, but the relation of condition used / progress won per individual skill progress XP hidden bar, is the same for every skill.

    More or less thats what I wanna say. xD
    Last edited by khris; 05-14-2018 at 07:40 PM.