Quote Originally Posted by GLFC View Post
Thanks for posting this. Like yourself and many others, I too have been trying to understand the new training systems and here are some thoughts.

This takes us to your second example (Luciano Arnts). The 5 skills trained by Piggy in the Middle range from 25% to 275% with an average of 152%. He gained a total of 8% from 135% condition loss (9 greens), which translates to about 0.9% per green pack. Having looked up some of my old training data, this is very close to what an 8* FT under 21 used to get from training. I believe this gives credence to the theory that gains from training depend on the average (or perhaps a weighted average?) of all skills being trained under a particular drill.

If this is the case, then one thing you can do is train Arnts with Video Analysis, which covers his two lowest white skills (Positioning and Creativity) along with Bravery. In fact, this is what I have been doing these days. For a given player, I pick the drill that trains one or two of his lowest white skills along with maybe a couple grey skills.
I just used alle the condition left to train and experiment a bit more. You were right about video analysis. It is unbelievably effective for Arnts. Did not think about that before.

Also regarding your player again - Training skill drill doesn't make much sense. Think about it, with it you improve more grey skills (4 x 0.5 = 2) than white skills (1 x 1 = 1), which is bad. Because you increase nothing but the overall % which is just a number. You dont increase the value of the player in his position...

When you train 3 grey skills (3 x 0.5 = 1.5) and 2 white skills (2 x 1 = 2) it would still benefit the player. Everything beyond would damage him more than he gains from it. I hope you understand what I mean with it.