Quote Originally Posted by Arphaxad View Post
So according to this training regime, how do you determine whether a player is a FT? What should the average gain per rest pack be in the different brackets (80, 100, 120) mentioned in post #3?

Because this differs from the commonly accepted and more generic way to identify FT, which is ~4 % skill points per 15-18 % condition loss.

I'm a level 1 manager and just got my hands on a DC, 18y, 5*, 98 % (24q) player with a value of 2,9M. So he passes Niko's initial test of 2,5M-3,5M value for FT. But now I have to learn how fast he can be trained and determine if I'll keep him.

I did the carioca training (1 whistle) which targets 1 white skill and 1 grey skill and the average gain per rest pack in the 100-119 interval was 2,7. In post #3 the average gain per rest pack in the same interval was 3,1 with what I assume to be world class training. The difference in efficiency between 1 whistle and world class is +30 %. Adding 30 % to my training regime would bring the average gain per rest pack from 2,7 to 3,5 which is higher than the 3,1 quoted in post #3. Correct?

Is this sufficient to be considered a first grade FT?
This thread is very old, it were the first experiments after the GK training bug, everyone used, was gone. In low levels you can detect FTs just by their market value, no need to worry about anything else.