Originally Posted by
cracicot
This is a borderline vent. could go either way between vent and question. And thanks for pointing him there, but are you a MOD in training?
On injuries:
It doesnt matter if you call it cardio or stretching or whatever, its +10% or +20% or +30% to the game engine where the name has nothing to do with it. It takes all the numbers, rolls the dice and if you get between say 1-10 out of a roll of 100, you have an injury. At the end of the day, it is just a more complicated D&D automated game, where there are odds for everything and you roll the dice for the outcome. Except this is a bit, and I stress BIT, more complicated, where many other factors are supposedly put on the table.
think about it --> the game "rolls the dice" when you train, no matter which one (possibly increases chance with hard train)
First roll:
1-10 - injury (hard or normal)
10-100 - no injury
Roll for injury:
1-3 = major injury, out for season
3-5 = major injury, out for 15 days
5-10 = major injury, out for 10 days
10-20 = major injury, out for 6 days
20-30 = medium injury, out for 5 days
30-40 = medium injury, out for 4 days
40-60 = light injury, out for 3 days
60-80 = light injury, out for 2 days
80-100 = light injury, out for 1 day
NOTE: I am not saying this is the way they do it. All I am saying is this is a possible way to program this.
I would tend to think they program it a bit more harsh to that if your result is 1-30 out of 100, then you have injury. If you have more red packs, the number goes up more. If you have more tokens, the number goes up even more.
I would be willing to bet that this is the way it is programmed.