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Thread: Formation and Goals

  1. #11
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by VFK View Post

    but I feel like this part is an exaggeration:

    "2 exact STs, same age same all, one scores 40 goals with 5* but the 2nd with 8* scores only 3.
    So, nope, the behavior of the players is not relative to what you see as a obvious visual quality, or whatever you see. What you see is a pure illusion."

    But thats a old personal experience that I've been sharing here since... 4 years ago¿?... when I bought a scout that I called Djibril Cissé, trained till 8* and scored just 3 goals xD so is not a exaggeration, is a real -sad- experience documented in it's moment lol


    Is a matter of values assignation and calibrations of each team, and the game will create a specific scenario with what you have. You have 11 areas +gk where to put 11 players, if a specific player works as AMR/L as is often the case the "formation form" can be any with a aml-r, and if you play a team based in a 4-3-3 the game will create a scenario with particular roles, and will give protagonism to 1-2 players equally, so, when I say formation don't matter, I'm saying too that the game willl chose a scenario with options for you to play with what you have.

    Then, yes, Ive defended this part too, in where I mention that is important to have a AvQ of the 11 better than the oppo, because first of all, the chances and win margin will stay in your favour, and then, the scenario and "simplification of contribution roles" toowill be in your favour, but remember, this simplification, that exists, has shown that:
    -Your avQ can consist in players of for example, 1* x4 and 8* x7, and if the game chose as protagonists part of the 1*'s you can have a high avQ of +30 than the oppo, but due this technicism of simplification you can lose, and I think we see this here almost daily lol
    And it doesn't matter the +30% avq or the formation in a case like this.

    So this case, of teams with 1* and 8*'s show this variation in the scenario selection and show how the game don't work "facing" formations, but it uses another type of info that is not so "obvious".

    And really, if we analyze the idea of a game facing formations, would be really crazy, and thats why the game allow your team to lose vs 2*'s without give you an option, because it don't faces formations, it choses particular scenarios and discard options.
    Based always in the diff' of avq between both teams? yes. But more based in the AvQ and cinternal contribution roles that we don't see? of course, and I'll go more far away and say that probably when a season starts every team have a "path" y default, playing 5 years you can see so common how a team often loses vs a middle table team without xpect... so? "predetermined"? yes. Season path and match scenarios predetermined.

  2. #12
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    Quote Originally Posted by Mitja fc View Post
    Last match I played versus worse team...cuz my DMC had red card I decided to play 4d-2m-2amw-2s with long pases thru flanks and I was loosing 0:1 at half time so I changed to 4d-3m-2amw-1s with short pases and I ended up winning 5:1...also my possesion went from around 50% to 80%...
    So I guess formation does matter...
    A change from long passes to short passes has a huge impact on the simulation as well from what I've experienced.
    Last edited by pcmacdaniel; 08-05-2018 at 03:40 PM.

  3. #13
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    Quote Originally Posted by PleaseHearMeNordeus View Post
    The more I play this game the more I begin to think formation doesn’t mean squat, a lot of times during highlights I see my players completely out of position. When in a defensive highlight, I can see my players position and it’s a complete mess, literally they are just all over the place, like 8 players towards the midfield area and my wingers on defence , plus maybe one CD. Same happens when attacking, my wingers on wrong sides, striker in midfield, defenders as striker etc. My favourite though is sometimes during set pieces when defending we have one big line which doesn’t move. Or maybe during attacking set pieces when there’s like one person in the box.. so this comes to my next point of goals, which have become so predictable since the highlights for them are the same every time. My favourite is when somebody shoots from like half way, the keeper saves and the ball bounces back to the same player, then he shoots again and scores Surely formations matter ? Unless you lineup to lose, but otherwise, it just feels that formations don’t matter as much , takes the strategy bit out of the equation as for the goals, I just want to see a bit more... unpredictability ?
    I don't agree, coz couple of seasons ago I couldn't beat easy teams til I went more defensive then I was suddenly beating better teams, but it is inconsistent, and what seems to work 1 season doesn't another, and sometimes what works in league games doesn't seem to in champions league, but I don't think it means nothing.


    you can tell when a goal is coming a lot of the time, like if you steal possession that doesn't end up in the ball being kicked away, often that is a goal, or when the team suddenly starts passing it around quickly like they are Barcelona on speed. often if you've scored a free kick you will miss every other the rest of the game too. but I guess they can only have so many simulations to show what the computer has decided will happen

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