Quote Originally Posted by po_zdrach View Post
Khris, I think that you give quality and complexity of the game engine that it doesn't have.

Before many years I played CM 01-02. Great football manager game and players in this game had internally programmed quality and they had diferent contributions in every match, but in T11 the case is not like this. I played this two games for many years and can see the diferents. 2-3 mounts ago there has some logic in the game and one smart manager could have success based on his possibility to adapt in differed situations. Now the game engine is TOTALLY BROKEN. The random factor is too high and I don't feel that manager have any chance to change game scenario. This make game roulette. No internally programmed, no players contributions, no reserves impact, just roulette...

"The random factor is too high"

More since the margin has been changed in a wide way to minimize the mutants impact, but yes.
Still Ive played other games like this, some more simple really like a old one called premier football... a simulator almost like this in the beginning but, in that case it was "proportional" and with a very close margin. TE as mentioned, isn't proportional exactly, is Dynamic in scenario and the true skills really are hidden, I understand what you mean, but, in any case Ive not said that the game is "complex" or have a special quality, more far away than the fact that, with hiden skills we need to obviate the visual skills and test the players, what gives a + to this game. The game is so simplifyed really working like I think it does.