Quote Originally Posted by ParshulXXL View Post
Doesn't really apply.
1. Sometimes the 3 hours between games don't mean there will be any 6% increase, from what I've noticed, if the 6% gain is too close to the game time, it will be added after the end of the match.
2. A 50% to 85% might work in theory against weaker opponents, but this is not the case for me, for a number of reasons:

-it would work for lower quality opponents, and every few seasons I lower my team quality to rig the draw, but this I don't do each season, as it is making the game more boring;
-my opponents (level 58) are grouped in a 85-99% quality bracket, with my main 4 or 5 opponents at the 99 upper limit, which is also my quality atm. Opponents are mostly active and improving, even the lower quality ones, and since this is the season's beginning, I expect team improvements on their side.

This means most of the matches are against ready and active players and I wouldn't go with having my team not ready, especially since I am going for the 5th consecutive CL title and 4th consecutive Brace+SuperCup.

I do squad rotation and have a decent team, of course with some improvements needed and limited resources and I tend to keep my well performing players for as long as possible, albeit as substitutes.
But the squad rotation is mainly done for preservation of greens and considering my though matches, it happens in non-key possitions: MCs, GK, DL or DR depending on opponent.

So yeah: I can go with 50-85% condition, but no, I will not. I'll just reschedule the damn matches for now.
With your points:

1. A 6% recovery will always happen between our first and second matches (Eg. If the first game is at 6.10pm, and recovery time is between 6.08pm to 6.25pm, then the 6% conditions will be added after the first game - which I consider this being in our favour when we can prepare players to max before matches and get 6% recovery before our next game)

2. As you mentioned, squad rotation is very important when it comes to saving greens. It all depends on how many key players you wish to keep playing every minute and what your bench quality has to be in being competitive.

With 2 games every day and looking to save greens, usually our weaker team with as many as 7 bench players, will handle most minutes of the easier game. The easier game is mainly league game, and sometimes could be CL group game which we can afford to win by smaller margins or Cup/CL 2nd leg which we can afford to win small or even draw when we have already got a healthy first leg win.

Regulars will handle the more difficult game, and play as many minutes as possible without exhausting conditions that will impact recovery for the following day’s matches.

3. Any player with less than 90% conditions should not feature in the more difficult game, assuming the opponent is good enough to beat us. For weaker opponents who we should win comfortably, I may play the regulars for the first 60-75 minutes if they have 85%-89% conditions. Anything less than 85%, then the regulars will only come on as a sub, or I rather use a green to recover him to play the full game instead.

At least that shouldn’t end us up losing games because of the most basic things as conditions.