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  1. #1
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by petrstary View Post
    Problem is that I'm lost almost from the begining to the end of your post, so it's not easy to ask "point by point" questions But it's ok, it seems you know what you're talking about, so I'll follow your comments and hopefully learn something slowly

    Just two questions now. I have one older player, who used to be one of my best in recent seasons, was top league scorer few times. But now he's only 4* and I use him as a sub only. Does it mean that he is one of those "key players" and that I should sell him now to have a bigger chance to find another "key player"? And if I'll do it, how will I see that the player I bought is the "key" one? All I can see now is if he's a fast trainer or not
    You can test players by playing a friendly VS a 1* team, this oversize the internal programming of the players, meaning that probably a key player will get a 10 and score or assist few times. You can detect aggressive players by doing this, scorers, assistants, the right player for Corners (which is 1 for the 2 positions, left-right foot) FKs,(same as corners, and the FK&corner Best man remains the same for weeks) ..key players, and those who will contribute with goals/assists alternating games.

    Elementally, the internal Contributive roles are limited. you can not buy 8 STs and see them scoring 40 goals each, as the roles are limited, I strongly recommend to sell the subs that performed as key players in the past, to liberate the role.

    Market players are basically empty of internal programming or contributive roles (in terms of power assigned, as each player could have animations assigned by default, like the animations assigned by a SA, byt the player needs a power to show up the animation linked to him, and this is set once you sign a player and the engine give assign his internal parameters). They only have the XP gaining speed set by default, so thats why we can spot a fast trainer in the market. But a FT can be a very bad performed due the internal caps set by the own team calibration set internally by the engine, by assigning these roles.
    Last edited by khris; 05-06-2021 at 11:05 AM.
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    Quote Originally Posted by khris View Post
    I strongly recommend to sell the subs that performed as key players in the past, to liberate the role.
    This is interesting... In my 1st season I had a not high rated (~80-85%) 26 y.o. AML that scored ridiculously many goals and stole the Top Scorer from my own main 20 y.o. attacker AMC/ST. Then he got +30% Finishing and continued doing this on the 2nd season, so inspite being quite sentimental about that, I had to replace him. Now he's sitting on the bench but might keep his attacking role with him, so it seem I'll have either to sell or to use him.
    Update: Tried putting all attackers (AML AMC AMC AMR ST) in one friendly game against 3* team, the AML had 10 rating with 2 goals and 1 assist after the 1st half already... :-\
    Last edited by iSusel; 05-06-2021 at 07:34 PM.
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    Quote Originally Posted by iSusel View Post
    This is interesting... In my 1st season I had a not high rated (~80-85%) 26 y.o. AML that scored ridiculously many goals and stole the Top Scorer from my own main 20 y.o. attacker AMC/ST. Then he got +30% Finishing and continued doing this on the 2nd season, so inspite being quite sentimental about that, I had to replace him. Now he's sitting on the bench but might keep his attacking role with him, so it seem I'll have either to sell or to use him.
    Update: Tried putting all attackers (AML AMC AMC AMR ST) in one friendly game against 3* team, the AML had 10 rating with 2 goals and 1 assist after the 1st half already... :-\
    I'm exactly in the same situation...
    First season my AML (25 y/o) scored 45 goals and my ST only 12...
    Second season almost the same ratio. This AML is 5* and 103%, my ST is 135% !
    For the third season it seems be the same story, even if he missed some FK or Penalty shot.
    Because he won twice the score title, he grab 30% +30% finishing to reach 178%.
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  4. #4
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by iSusel View Post
    This is interesting... In my 1st season I had a not high rated (~80-85%) 26 y.o. AML that scored ridiculously many goals and stole the Top Scorer from my own main 20 y.o. attacker AMC/ST. Then he got +30% Finishing and continued doing this on the 2nd season, so inspite being quite sentimental about that, I had to replace him. Now he's sitting on the bench but might keep his attacking role with him, so it seem I'll have either to sell or to use him.
    Update: Tried putting all attackers (AML AMC AMC AMR ST) in one friendly game against 3* team, the AML had 10 rating with 2 goals and 1 assist after the 1st half already... :-\
    Remember that by liberating a role, it will not just "jump" to another player your have. It will be an available role for a new signing, as internal roles are fixed, once these are assigned.
    So, with 26-27 y.o. will be quite difficult to train him to reach a proper form... I really would check out the team, and think about which players, -that have to be 3-4 mainly- have to be trained more than the rest. The GK is one for sure. Then if that younger 20 aged one plays quite well you can keep him, but if you really want a new amr (as example) with chances to have a good role assigned, you'll need to sell the aml. Still, its posible that if you just have 1 or 2 top performers, there can be space for 1 more, but right now this depend on the other players.

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    Quote Originally Posted by khris View Post
    Remember that by liberating a role, it will not just "jump" to another player your have. It will be an available role for a new signing, as internal roles are fixed, once these are assigned.
    So, with 26-27 y.o. will be quite difficult to train him to reach a proper form... I really would check out the team, and think about which players, -that have to be 3-4 mainly- have to be trained more than the rest. The GK is one for sure. Then if that younger 20 aged one plays quite well you can keep him, but if you really want a new amr (as example) with chances to have a good role assigned, you'll need to sell the aml. Still, its posible that if you just have 1 or 2 top performers, there can be space for 1 more, but right now this depend on the other players.
    Do roles get reassigned at the start of each season? It seems to they are since players act different at the start of a new season even though there are no changes to the squad except for the addition of a few academy players.
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    Quote Originally Posted by InvincibleGinger FC View Post
    Do roles get reassigned at the start of each season? It seems to they are since players act different at the start of a new season even though there are no changes to the squad except for the addition of a few academy players.
    Yes,it's. Because youth players are counted as new sign.

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    Quote Originally Posted by RaiKo View Post
    Yes,it's. Because youth players are counted as new sign.
    So that means if I identify the roles of each player at the beginning of the season and do not buy or sell any players, then the roles of each player stays the same throughout the entire season?

  8. #8
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by InvincibleGinger FC View Post
    Do roles get reassigned at the start of each season? It seems to they are since players act different at the start of a new season even though there are no changes to the squad except for the addition of a few academy players.
    No. You can see perfectly, for example, how by playing a 4-3-3-with 3sts, there are scorers and STs providing assists.. contributing better, or worst, but this is fixed and you can realize about this after some seasons playing.

  9. #9
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by InvincibleGinger FC View Post
    Do roles get reassigned at the start of each season? It seems to they are since players act different at the start of a new season even though there are no changes to the squad except for the addition of a few academy players.
    Isnt the role exactly, is the Power which changes when a new player joins your squad, the Dominance power in this case, which means that a old good performer can be eclipsed by a new signing, if this have more Dominance power assigned, meaning that he'll take more animation slots than other players, that may have, better effectivity ratio % (so, contributive power, what is effectivity in the chances) so a player can be vanished and eclipsed due this.

    The game works per lists, it fills spaces basically, so the more dominance power, the better place in the list/tab.

    Then, once a match starts the process is, that the game do the 2 lists, to assign the Attack and Defensive animations to some players, the game never simulates defensive style playing, as the settings exist to give the attack chances to 1 team, so, basically, if a player have a lot of dominance power and you control the match, your attack can feel so stuck and you barely will score 1-2 goals.

    Its about recognize the roles, and balance the lines and powers...
    Last edited by khris; 05-07-2021 at 02:17 PM.

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    Quote Originally Posted by khris View Post
    Isnt the role exactly, is the Power which changes when a new player joins your squad, the Dominance power in this case, which means that a old good performer can be eclipsed by a new signing, if this have more Dominance power assigned, meaning that he'll take more animation slots than other players, that may have, better effectivity ratio % (so, contributive power, what is effectivity in the chances) so a player can be vanished and eclipsed due this.

    The game works per lists, it fills spaces basically, so the more dominance power, the better place in the list/tab.

    Then, once a match starts the process is, that the game do the 2 lists, to assign the Attack and Defensive animations to some players, the game never simulates defensive style playing, as the settings exist to give the attack chances to 1 team, so, basically, if a player have a lot of dominance power and you control the match, your attack can feel so stuck and you barely will score 1-2 goals.

    Its about recognize the roles, and balance the lines and powers...
    Thanks a lot for all your tips. I have a few more questions before I start mapping my team.

    1. I know you mentioned scorers, assists, and aggression, are there any other roles than these I need to look for?
    2. If a player is a assister and a scorer, does that count as 2 of the 7 assigned roles?
    3. Is there a way to "assign" unclaimed roles?
    4. What happens if none of the players on the field have one of the 7 roles assigned?

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