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  1. #1
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Steppenwolf View Post
    I'm never gonna waste 300 boosters again, to bring youngster to 7 stars... 63 games, only 7 well played...

    Need answers from Nordeus...-1gmmmmmmmmmmmmmmmmmm.jpg
    But why dont you listen to Khris xD test, always, test, a new player vs a 1% team, so then you know if it is worth to invest. You dont listen to Khris, Steppen, you put me this so complicated.
    No, improve the visual skills will not impact the internal base. You can not to "manufacture a key player intentionally" I told you that.
    All is, set by default with parameters setting a cap in the performance, and set by margin, beatability margin.
    Last edited by khris; 02-26-2022 at 07:35 PM.

  2. #2
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    Quote Originally Posted by khris View Post
    But why dont you listen to Khris xD test, always, test, a new player vs a 1% team, so then you know if it is worth to invest. You dont listen to Khris, Steppen, you put me this so complicated.
    No, improve the visual skills will not impact the internal base. You can not to "manufacture a key player intentionally" I told you that.
    All is, set by default with parameters setting a cap in the performance, and set by margin, beatability margin.
    How to test youth academy player??? It's flip a coin investment...

  3. #3
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Steppenwolf View Post
    How to test youth academy player??? It's flip a coin investment...
    Contract him, anyway once he reach the team the player is counted in the quality calculations that will determine the league draws and so.
    Players that have pending contracts to renew and academy players count, so from that point onwards, once you sign a player, once he has a contract, you can test him.
    It doesn't matter if the academy has 3* and your team players 9* because if you play a friendly vs a -9 levels team 1%, your team will be absolutely equal. in the same star rank because of the beatability margin.
    The stars margin is 180% so, for the lower team a +200% player that can be your 1% and the 180% you have that will be 380% for him will be +180% vs the opponent.
    Because the simulator have a limit, so, there will be no differance and you will equalize the level so to expose proportionally the internal programming of the 3-4* and the 9*s playing together in a equal way.