Quote Originally Posted by a.gavrilin View Post
Well you may be right here, but in this case the question is - how to achieve better rating patterns with your team, when you have everything trained to the top. And how for example a bot team 40-50% lower with crap players get better ratings than your team?

Right now I'm for example on the stage where noting works and you have no idea what can be fixed or changed to get better results. My team is perfectly trained, all the players with SAs and PSs and I try changing formations and tactics but somehow nothing works. And this makes you think what is wrong with this game or with you? Some people from lower levels keep boasting about their perfect results with crap teams saying that I make mistakes and have no experience, but saying that you have no experience after 9 years of playing this game sounds stupid.

So you still keep searching in this case and you still come to the same conclussion - nothing depends on you
Training doesn't impact the ratings. You cant train a player and make him go from a 7-7-7-7-7 to a 10... the limits are set by default by assigning internal roles with different powers achiebable for each player, you can expose the internal programming and see the player limit by playing a friendly vs a -10 levels team.

The only way to create the "perfect team" is to understand how the engine assigns roles, and how many good roles can exist in your team, so then you check subs and reserves in a friendly as commented before, and you basically, have to liberate the old excelent programmed players and their roles, so then when you go to the market there is a chance to have a new player with a good role with high dominance+contributive power.

It is a sketch of what the engine does by my experience, I cant explin it in another way sadly lol