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  1. #1
    VIP t11_fan's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    At that time of the season, day 20/28 , having 4 injuries so far, with 3 hard practice every day, for 10 players, I 'm happy. But it depends of the strategy every manager has. For me, spending 15 extra green packs for training is investment, 15 red packs for healing loss
    I've noticed something that I call injury period. Last time it happened last season. It is period of few days when my players are costantly getting injured, every day at least one, sometimes 2. I have developed my own strategy to sacrifice 1 injured player on whole team for later health of other players. So if 1 of my players gets injured for 1-2 days, I don't heal him. This saves me lot of red packs which I spend during "injury period" and even then I have lack of red packs. My only option is buying, but impossible with 35T. I have secure supply of all packs every day (a lot of friends...)

  2. #2
    Greek Forum Moderator nikolgiorgos's Avatar
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    I've noticed something that I call injury period
    Yes, I know what you mean. I wrote about it in
    page 4 , LV3 p6 d18 “Injuries : the nightmare of a fast trainer” -you see,this isn't just a Guide, it's a Bible .
    Now I have a period of low numbers in training.

    A Guide for fast trainers-10-10-pt2.jpg

    Neymar and Ishikura were the first fast trainers of the season - now ofc. 6* like most of the others. I gave Neymar 50 s.p. to "one-to-one" Spec.Ability to "lighten" him a little. Lets see.
    In the sixth row there is another player I bought this morning (but I 'm not sure if I will keep him). His TR.F. is lower than Neymar but he is more "fresh". If it was real football I would say that the team is tired by all those matches but maybe it's just a reaction of the programming (or a nord push some buttons)
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  3. #3
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    A Guide for fast trainers-luke-training-2.jpg

    hmmmm more stars, difficult the train can be

  4. #4
    VIP t11_fan's Avatar
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    One more about growth...
    My league match has just finished. I've noticed something interesting: my DR 26 years old 5* has constant form 7 and he got only 8% of skill progress in this game LOL. Opponent has average Q6.5 less than my team

  5. #5
    Greek Forum Moderator nikolgiorgos's Avatar
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    I know, from my records, that raise has nothing to do with the rate of the player or the difficulty of the match. Older players have a range of raise (depends if they were market players, nordgens, sccouters ) and it depends from roll dice, not if you're playing a semi-final in Cup or with a bot team from your league. The raise is less in friendly games and I notice last season in my final at CH.L. (won in penalties) that my players gaine more raise because of the extra time.
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  6. #6
    VIP t11_fan's Avatar
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    So lets say we have average 5* nordgen, Qx4 or x9, how much condition he needs to earn 1sp without any additional sp's (motm bonus, sp pack from friends etc)?

  7. #7
    Greek Forum Moderator nikolgiorgos's Avatar
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    If you see the last training results, the new player C Muller, 5* nordge, with the first practice/ 3bars, gained 1,21 sp. Just like that Neymar and Ishikura (no1 & 2 above the list) started but now they are 6* players (and tired of the matches) so dropped a little.
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  8. #8
    VIP t11_fan's Avatar
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    You mean after stretching your player, he got 1,21 (or maybe 12,1)% of skill progress per 1% condition lost?

  9. #9
    Greek Forum Moderator nikolgiorgos's Avatar
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    No, check #124, this is a result after training all my team, in practice match. The list is short by the age of the players (from 18 y.o to 28 y.o.). The first 12 (the younger) , was in hard mod (3 bars), some of the older, in 2 bars and some none. Their condition and morale was +90% (some had 91%, some 98%).
    Neymar, the first of the list, was a nordgen I bought at day 3 of this season > 38Q/5* . Now he is 39Q, +21 unsigned skill points + "one-to-one" special ability I gave to him, meaning 15 sp(1Q) + 50 sp (for special ability) +21 unsigned sp =86 gained skill points.
    Starting from day 3 of this season till this morning - day 21 :

    3 trainings in practice match/ 3 bars every day (- 2 trainings because of an injury)
    1 official game every day + very few friendlies
    + 4 extra skill points from MoM (Man of the Match).

    Because now he is a 6* player (with those 21 unsigned skill points) his performance has drop and from 100-130 which had in this type of train, now he has 70-90 . Meaning less than 1 skill point/training .
    Last edited by nikolgiorgos; 10-11-2014 at 11:35 AM.
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  10. #10
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    I'll add it to your post - Players lose approximately 20% of training progress after they reach 5th star (maybe even 25%)...
    nikolgiorgos and t11_fan like this.

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