Thanks guy for reply.. looks like i have to farm a lots of greens since i only have 129 , been wasted a lots of green on unnecessary players :eek: i would focus on four those player that nicos recommend , thanks guy for the tips..
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My player does not want to train, what am I doing wrong?
Kristian Jones, MC, Age 19, Quality 53%(18)
Player attributes
Tackling - 55%
Marking - 61%
Positioning - 66%
Bravery - 55%
Passing - 80%
Dribbling - 56%
Shooting - 92%
Fitness - 79%
Speed - 52%
Creativity - 53%
I trained a set 6 times -> Press the play, Piggy in middle, Use your head, Stop the attacker, Defending crosses, Stretch
and 10 times a set -> Pass go and shoot, Pass go and shoot, Slalom dribble, Sprint, Pass go and shoot, Pass go and shoot
The only increase was 5 points in a special ability.
It did not add a single percent to attributes.
What level ?
What value ?
Was he the 0 tokens academy player ?
Kristian Jones, MC, Age 19, Quality 53%(18)
Market value 870K
Manager Level 2 (Started 26.08.2018)
Other players, how I train, the increments appear and Jones does not want to train.
The players have been in my club from the beginning.
I have L4 Training Ground
Your player is a "bucket".
Do not spend any rest pack on him, specially for extra position.
You can sell him for the money or to empty a place
or keep him for the team's training.
Read the summary, has all the answers
https://forum.topeleven.com/tutorial...tml#post500463
p84 LV42
Finally a new value !
From lv37 to lv42, the max value was 127 M' making very hard to spot the fast trainers from the market.
Attachment 109536
At last, at lv43 there are players with 128 millions (Sandic, Ramirez)
They are very rare so when I found one, I spent 46 tokens :o
The bad thing is that also some other managers saw them and started the first bid from 12-15 tokens :(
Attachment 109538
There are also some "hidden" fast trainers of 128 M but in their lower quality they are 127 M' atm
One of them
Attachment 109540
I put those 4 players for training
Collado, a 5* player
Attachment 109682
Delgado, a 4* player
Attachment 109684
Jimenez, a 3* player
Attachment 109686
together with Sandic, the ft with 128' M value
Attachment 109688
using this set for 10 times
Attachment 109690
of course the lower q players got more points for their sa/ new position but Sandic did really well with 12 points.
So confirmed that he is a 1st class fast trainer.
Two more players, 10 times, Albertini and Clark, with same value but Albertini even if had higher value, earned one more point.
Attachment 109692
I added to Albertini one more position and sa and renamed him as the Dutch legend Seedorf.
He 's gonna stay few more seasons in my team as he is a 1st class player too.
His value became 128 M' with his 5th star.
At LV43 the players with 128 'M are 1st class fast trainers.
But there are also "hidden" ft with the value of 127' M, as 3*-4* players of the market.
When you train them and become 5-6*, their value gonna raise to 128'.
How do we find them ?
With the classic trick, sorting the current list of auctions and see if there are 3*-4* players in the top, above players of 5*-6*.
Of course you need more greens to improve them to competitive 6*-7* players but they earn a new position or sa quicker (remember always start with this and later the skills).
When I have a 4 star or a 3 star player how many times should he get 2x SA addition when we train him with the 15% sets to determine if he is a fast trainer?
From just guessing I would say maybe 4 star every 5-6 times the 15% he should get 2 points, 3 star maybe every 3-4 times.
On my second team Level 25 I am searching for a second fast trainer DC and I can't find anyone. I have a 18 yo 74% GK (so basically 94% for Level 24) who is 109.0 M value which means there has to be 109 M 4 star players in my level, but they are rare. I also have a 18 yo DC 85% with 109.4 M who also should be a fast trainer. My assumption is that every 4% the 18 yo players get around 0.1 M market value. So the DC should be even a bit better than the GK.
The only others I found are a 18 yo DC 44% with 108.1 M, which should be not so good and a 18 yo DC 69% with 108.6 M value, also around the same speed of training assuming the numbers with 0.1 M per 4% gain are correct.
Have you any experience with these values going up in my kind of levels, so the twenties, where we get + 1M market value approximately every 2 seasons Nik?
p85 LV42
What's the next value ?
Answering the post above, I want to say that there isn't some rule, some analogy of how much the value increasing in the next levels.
For example, as I wrote in post #726, I had the same max value for levels 37-42 and +1 M > 128' at LV 43.
But that one million makes the difference :p
Makes the difference of one 1st class ft and a 2nd class.
Which can be 200-300 greens if you intend to keep a player for 4-5 seasons.
When this season started, I already knew and expect a 128 M' player because I have a friend 2 levels above and (without talking each other- just observing his players) I knew that there is a new max value of 128 M'.
So for people who are some levels above and don't know the max value, observe young (18-19 y.o.) players of your friends in a lv above (or their competitors in league and others).
I want to remind you that 1st class fast trainers are rare, even with this new system which refreshing the auctions every 4 minutes.
At old times, there were seasons when I could find only 2 or 3 players for a whole season.
Now, about the gaining of 3*-4*. The fast trainers can gain a new position or sa with 30-35 greens.
(so it's about a double sa point every 2nd training)
But be careful. In older threads, I was comparing the new young ft I bought, using the same training for all together and observing the added points.
But this has changed.
It's not accurate to put together players from all the zones with the same set of drills.
You can see that here , post #3.
https://forum.topeleven.com/tutorial...day-after.html
So put defenders with attacking drills and attackers with defending drills and then compare the added points.
Hope that help a little @Der_Ryan_M
Now, going back in my records at lv25, that was the team at the end of the season
Attachment 110320
Hulk, a ft from previous season had 109 M'
Attachment 110322
and at the end had 110 M'
Attachment 110324
You know for Level 25 and so on, there are some numbers. I have an Excel sheet with all max market values up until Level 42 or so, where, like you said we have very close market values for some levels.
But before, there is every 2 level approximately a gain of 1 M.
Was just hoping you have some numbers for those levels regarding the growth of % in relation to the growth of market value, when I train an 18 yo player. For example like every 4% +0.1 M which would be the numbers I guessed so far.
Also yeah, the really good fast trainers are extremely rare, I found 3 of them now, one even a bit better than the others. Lot of mediocre trainers and some slow trainers in between as well. Had a lot of players on my search for the DC and had to sell many again. Stupid - you only see the true value when you already bought the player and klick on sell. There is for example 108.9 M, on the transfer list when you buy him there is 108 M. Could be 108.0 which is bad or 108.9 which is very good in some cases.
Thanks for the SA tipps though, will try it out. :)
no, I don't think there is some equation or algorithm with gaining % and money.Quote:
Was just hoping you have some numbers for those levels regarding the growth of % in relation to the growth of market value, when I train an 18 yo player. For example like every 4% +0.1 M which would be the numbers I guessed so far.
I just use the value as an indicator.
Which ones of the acadamy-players are considered FT?
I always train up the ones that comes as 80% and highest tokencost. But now im tempted to do a 76% also.
Usually he is also a fast trainer.
But now at the end of the season :confused:
He 's gonna loose a star tomorrow.
Guys it seems to me or something change with values? This player sholud have a Max valeu of 92 ML, but he's 96 ML! Or he's Just a super fast trainer?https://uploads.tapatalk-cdn.com/201...af8b0fb8c3.jpg
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No, lv15 is weird.
You can find values till 105 M'.
Don't know why it's like that.
I have a few quick question:
I'm at lvl 24 so according to the table: 109 an 24 M are the max values for this lvl.
Now I was looking at the negotiations list and saw that most are 108 M but the Wage is ranging from 20.4 M to 24.5 M.
1. Is the Wage ultimately the difference between fast trainer or slow trainers? What if I find someone with 109 m value but with a lower Wage than 24.5 m? Is the ratio (Value / Wage) here important?
2. Is it possible that the Value / Wage is not up to date because that player was trained?
This season i need a dr that can play DC too (level 15). As no dr apeared on auction for a while, I bought two DC quality 82 ( 48%, i buy only 3* players). One value 63.7 ML the other 64.8 ML. then appeared a dr with areal ( quality 82, 50%) value 63 ML. I made 4 session with hold the line each one to see their development.
The 63.7 ML player increase 18% skill with 56% condition loss. The 64.8 ML player increase 20% skill with 57% condition loss.
The dr increase 18% with 50% condition loss. That's enough to say that the 64.8 ML player is way faster Than the other two?
As i'll play him mainly as dr, it's better stay with the natural dr ( already with SA) or stay with the faster trainer?
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@ rault
Don't look at the Wage.
As about the nego list players, their characteristics maybe are not any more the originals.
Read about nego list players in the summary
https://forum.topeleven.com/tutorial...tml#post500463
@LOS ABRANTES
The condition loss is also an important sign cause that means he had (randomly) better performance/roll dice in this specific training.Quote:
The 64.8 ML player increase 20% skill with 57% condition loss.
Probably he is a little faster than the first and maybe about equal with the third - the DR who had 18% with 50% c.l.
Thank you so much for sharing your insights, Nikolgiorgos.
Hope I'm not asking something you've written about a lot before. But i have a question regarding 'mutants'.
Last season I started to raise 40% fast trainers, 18 years old, to get really high whites. Of course it costs a lot of greens (and I must confess, it makes me spend money sometimes), but i find it fascinating.
What is your knowledge about this?
- Are mutants really performing better? In what way? In what way not?
- If you bring them up to 100%, do they loose much training ability? Is a 99% fast trainer you bought to 100% much faster in training?
Best regards,
Rutger
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The draws in TE match up teams with about same quality.Quote:
- Are mutants really performing better? In what way?
But if you see those two players who have near quality, Van Nistelroy (with some mutant attacking skills) has an advantage vs Fernandez who has normal defending skills.
Attachment 111716
Also players with some top skills, like 340%, "driving crazy" the game engine.
it's not only that an attacker has some high skills, at old times a player with 1500% fitness and strength, was performing like a superman.
The game calculations have broken with this system of training and advancing skills without limits.
Many managers don't have original mutants (players with 300%-1%).Quote:
In what way not?
Maybe they have 200%-10%.
In some cases the program ignores the quality/skills of players and counts in a bigger factor other things, like formation/tactics or presence of manager/win bonus/training bonus.
decreasing graduallyQuote:
- If you bring them up to 100%, do they loose much training ability? Is a 99% fast trainer you bought to 100% much faster in training?
about mutants, my suggestion is to wait and see how things come as in one month we should know about the new TE2019 and maybe some things (like training) will change.
I'm at lvl 25 and just got an 18 yo AMC with 98%. Wage was 109 M (according to the table 110M is the max but I haven't seen one yet) with 28.1 M Wage.
So I thought he is a fast trainer and took him with 35 tokens from the Auction (which I think it's fair, not cheap, not much).
In your guide it says that a fast trainer needs about 50-55 greens to get a SA. However, the Shadow Striker SA had 50 sets whilst the others all had 40 sets. When you said 50-55 greens, was that for 40 sets or 50 sets?
I used 75 greens to get him SS ability (50 sets). Does that make him a 2nd level fast trainer or is it normal because it's 50 sets instead of 40?
P85 lv45
Details ...
That's what I wrote at #726 when I found a new value after the levels 37-42 where the max v was 127 M'.Quote:
p84 LV42
Finally a new value !
In lv42, the players with 128' M were rare but in LV45 I can see them often.
But are all the players with 128' M Value 1st class fast trainers ?
Maybe not.
Still there are 127' M players, probably the slowest but here it's good to use the trick I told about, few posts before.
Do a sorting by value, the button in the red box.
So when we see two young players with about same quality, the one who is in the top of the list, is faster than the others.
So in this case we 'll go for Sanchis, not Andjelkovic
Attachment 112654
* @ rault
as you can see, maybe we can find a second class trainer even with the same max value, so in your case 1 M' for sure makes the difference.
Your player is 2nd or maybe 3rd class .
55 greens for 50 points butQuote:
When you said 50-55 greens, was that for 40 sets or 50 sets?
he is very close to the 6*.Quote:
18 yo AMC with 98%
If he was 85%, he could do it with less.
Also I hope that you set defending drills for his training (like Press the play X5 or X6) because his defending skills must be lower and this also affects.
Thanks for the explanations! I think I've been watching the Auction market for more than 100 refreshes and haven't seen 1 player with a 110 M wage. So I'm not really sure if they appear at lvl 25 or if they do, very rarely.
I didn't thought of the trick with using defensive drills so unfortunately I did gave him some offensive ones for the ability increase.
But, I did get a new player. 18 yo AMR with 85 % and 109 M.
I trained him Shadow Striker again and I only used 43 greens to get him the ability using 6 x Press the play. So I thought he is a fast trainer.
But when I started training him to get him to 99 % I noticed that his average gain per 18 % condition loss training was only 2.6-2.7 % skills. After 95 % the average was more in the 2 % skill range.
Now how would that be explained? Can it be because I used inefficient drills to train him? I used:
2 x Pass, Go, Shoot
2 x Shooting Technique
2 x Slalom Dribble
Exactly in that order. I can't understand why so big difference between learning his SA and normal training.
same thing i have experienced. would love to know the answer.
one more question - my player when he was 18 and 19 he was gaining faster so i gave him SA + extra position. Now when he is 20 he gains a little bit slower. Takes extra rests than before. Is it normal for Fast Trainers or my player isn't a fast trainer at all?
It's well known that since this training system was implemented,when you train an attacking player,for example,he will gain more at his defensive skills(when trained with defensive drills,or with a drill that train defensive skills ) as defensive skills have lower % on attacking players.
More details you'll find here https://forum.topeleven.com/tutorial...day-after.html
Thanks a lot mate....... :)
Players between 18-21 y.o. have the same gaining ability.
But what is changing is the balance in their skills.
When you start training a 18 y.o. defender, normally should start his training with defending (white) skills.
The same next season, but the third season, his defending/white have increased so much so he doesn't earn the same as before two seasons .
Even if his gen.quality is , let's say 95%, his def. skills are 130-140% so he becomes slow trainer to that.
Here an example
This is Gullit, an AMR-MR I bought previous season and added also MC position but I want to use him more for attack so I increased his attacking skills.
Attachment 112694
I train Gullit with attacking drills and he got 12 skills for 5 sets.
Attachment 112696
Now I train Gullit with defending/MP skills, where he has low %.
He got 21 skills for 5 sets.
Attachment 112698
So it's your decision which path you 're gonna take.
Making him a "semi-mutant" (ok, not this player specific because he has too many white skills) but spending lot of greens for development ?
Or continue training with less greens for more balance skills but higher quality ?
If you aim for asso platinum, I guess it's the first choice.
But I suggest to wait and see first the new TE2019.
Maybe we will have new features.
Thanks for the great explanation nik. :) and the time you spent editing the pics.
just below the 2nd pic you quoted "defending/MP skills". What is MP?
how do you get know all this?
How u calculate in simple way a fast trainer or not for 18yo? 1 green equal to what average of skill gain?
From what I have understood-
If a player gains at least 4% attributes in a set of drills with 15% - 18% condition drop then he is a fast trainer. We should conduct about 5-6 sets of such drills and look for the average of at least 4% per set. If player meets this requirement then he is a fast trainer. If
correct.
But this is in the beginning.
If you start loading (for example) the attacking skills in an attacker to 120% and more, don't expect the same gaining to continue.
Hi Niko, as a level 4 player, the value of the fast trainer for market player shoud be between 7,5M and 8M even during the season? The 5* stars player should have a quality close to 100%, that’s it?
yes, because the players from market are from bot teams, not from real teams which train them.Quote:
Fares87;586574]Hi Niko, as a level 4 player, the value of the fast trainer for market player should be between 7,5M and 8M even during the season?
Not necessarily, could be 90%,Quote:
The 5* stars player should have a quality close to 100%, that’s it?
or 81% with 6.5-7 M'
What about the academy token player (6 T), il’s worthy to invest greens ( 62% quality, value 3,89M) or should sell him