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Thread: A Guide for fast trainers

  1. #181
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    oh thanks i don´t think to control the selling team in the mails^^

    but one thing the Formula Wages/Value doesn´t work on higher levels-.-

    I am level 31 and until Level hmm 29 i don´t make powertraining but spent my tokens to buy Players that can reach Scout level very fast (for example 169,8 at the time i bought that Player), but Powertraining makes more fun^^ so in the last season i decide to make more powertraining.

    This season i have a good time for my work and i as awake on the first day DIRECTLY after Serverdown for the new season^^

    I bought 12 Players for togehter about 20 tokens all 18 Years old 3 with SA all with indicators to be Nordgen Players (Teamname, Number of Games for the Team and so on), but the Value Wage wasnt a really good indicator^^ because most Value 114 Mill lowest 113 mill Wages ALL at 45,6 Mills. 5 Players in my Team are fast trainers 3 with 114 mills value and 2 with 113 mills.
    All fast trainers have SA and scout level until mid of the season, but Powertraining them AFTER reaching scout is quite expensive-.- they lost about 30% of efficiency in Training (my fastest Trainer goes down from 6,53 progress per Freshness (19 or 20 from normal stretching) to 4,8 per freshness (13 from normal stretching-.-)

    do you have results that are different from mine?

  2. #182
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    hmm perhaps i can give some People a few "tricks" or better methods to make powertraining "light" without spending much tokens.

    1. make SA or new positions BEFORE the Player wins a star. Spent the SP immediatelly, because of collecting them, you can get collect more than that are necessary to win a Star, after that the Trainingefficiency goes down about 20 or 30%

    2. i have a full squad off 22 Players, which gave you 2 Teams. Team A is the Team for normal league Cup or CL games, here i have my best Players, and the powertraining Players (i doesnt make sense to Powertrain a Player and that not to use him in normal matches).
    Team B is here to make MONEY and PACKS.

    TEAM A Step 1 find out which of the Players are the fastest Trainers ( make this bis spending for each Player of Team A ONE green Pack and then i can make 5 normal stretchings, Players with an Average above 17 are good fast Trainers and between 15 and 17 are only fast Trainers) Only these Players are worthy do Powertrain.
    Step 2 find out how much Reg Team A loses due to normal Gaming (play the normal Games^^) For example my team a players lost about 18 to 22 Reg per Game, so if i´m in League, CL and Pokal active team A can not really train anymore (because you only get 40 regpoints per Day and you usually have 2 Games a Day) If a Players get an injury spent red packs, and if there Moral drops down to light green spend blue Packs

    Team B only helps Team A if one of that Teams is locked due to a red Card^^.
    After the last NORMAL Match of a day, these Team makes Friendly matches with Friends (only make sure that you can win the Game easily for Example i makes such matches against level 1 or 2 teams^^). Find out how much the people pays to watch that game, to keep the stadium full in my situation its about 22 or 23 Euro on friendly games^^). I checked when i have the next normal match and how much regpoints i get until that point. Then i makes so much FM (FriendlyMatch) until the fitness is low enough.
    For example my Team B have Fitness between 99 and 95 i get 35 Regpoints until next normal game, so the Fitness of Team B can go down to 64. a normal FM costs about 10 Regpoints, so i can make 3 FM´s and after that a little training too. At the end of such a day ALL players have about fitness 60 to 64 which means before next normal match they are at full (or close to full) fitness. My Team B usually can make 3 or 4 FM´s every day (3,5 FM´s per Day means about 100 FM per Season. And this means i get following Things only with FM´s:

    200 Blue Packs (one for wartching one for winning the game^^)
    100 Green Packs (make sure to change one player i change normally one Player in the 83. minute of a FM^^)
    about 50 Red packs (against low opponents you can make light tackling so 50 Packs are easily to get)
    and at least at my level 700 Mills Money (260k Stadium full at 22 or 23 Euro means round about 6 Mills Money plus Marketing between 1,5 Mills and 2,5 mills)

    So with this Tactic you have enough red and Blue packs and Money isnt a Problem too.

    And you get a few green Packs for PT too.

    I can normally can spend these amount of greens:

    28 from Presents from my Friends
    49 form Training (every 4 days 7 greens or 7 *7)
    about 20 from changing in normal matches and
    round about 100 from FM´s

    Result ca. 190 Green Packs to spend for PT every season without spending any Tokens.

    In the first season i spent greens on 5 Players to get them with an SA or extra position and let them get to scout level (begins at 175 at level 31), at the end of this season my Team A looks like 11 scout players 10 of them with a SA, and each Player between 177 and 178 skill), next Season (i think i get progress to level 32) i think i can focuse on one or perhaps 2 Players to get them to seven star, and the rest of team A to scout level.

    All of this without spending tokens for packs^^ and next season i don´t have preasure to spend tokens for new players^^
    justcallmeupik likes this.

  3. #183
    Greek Forum Moderator nikolgiorgos's Avatar
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    but one thing the Formula Wages/Value doesn´t work on higher levels-.-
    @Burle17

    yes my friend, I agree so I added a paragraph in the summary.
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  4. #184
    Greek Forum Moderator nikolgiorgos's Avatar
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    Lv 10 p37 "Ten seasons after"

    Level 10 now and keep continue playing the game and writing in this guide.
    (and by the way, reached 1000 posts )

    My story so far about my teams is :
    Nik FC (now playing in lv10), has a great career, won 9 leagues, 8 Champion leagues (100% success) and 2 Cups (2 trebles).
    Artemis, my second team (playing without extra sources, a little farming only), playing now in lv 3, staying in the same lv for some seasons, won the first league plus the Cup in lv1, in lv2 also the league and the Champions league while lost in the semi final of the Cup for 1 goal difference.
    So I create another team, now in lv1 to play friendly games and to continue my experiments

    My theory about the game ? It’s 40% good and high quality players, 40% formation/tactics and coaching and the rest 20% minor things (but can make the difference) – and ofc good luck.
    Having a team full of 5* players, training them so they become full 6* players in the end of the season was enough for me to won all of my titles.
    Ok, a team of 7*-8* or legends is awesome but need a lot of sources and time which I don’t have and don’t need.
    In lv10 now, I bought 2 nordgen this season, which I rename them (Brazilian players of course) Josimar, the defender whom I ‘ll give a triple role in defense, and Rai.

    A Guide for fast trainers-josimar-dl.jpg

    A Guide for fast trainers-nordgen-ostrilic-mc.jpg
    Last edited by nikolgiorgos; 03-15-2015 at 07:56 PM.
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  5. #185
    Greek Forum Moderator nikolgiorgos's Avatar
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    Lv10 p38 Murdiono project : “Same player, same quality – different stars, different gaining”

    Last season, my 2nd team (lv2) bought a player, a 4* nordgen, Murdiono.

    A Guide for fast trainers-1-murdiono-nordgen.jpg

    He is a fast trainer and we see that he has good numbers in the 3 trainings (3bars, practice), over +150.

    A Guide for fast trainers-2-murdiono-first-trains.jpg

    Of course the fact that he is 4* and not 5* gives him extra gaining. (also we can see that he had one injury- not bad).

    A Guide for fast trainers-3-murdiono-near-40-sp.jpg
    When Murdiono gathered about 40 sp and he is a 5* player, we see that his gaining is dropping near to +100 -120. He can’t do the previous +150 gaining.
    At that time, I gave Murdiono the special ability “corner specialist”. All those 40 sp went there and his quality (and Value/wage) is, as the first day I bought him.

    A Guide for fast trainers-4-back-bigger-numbers.jpg
    So now that Murdiono lost this “burden” of sp, he is back to bigger gaining numbers like a +150.

    No, I ‘m selling him from my second team, which is playing in level 2 and my third team, from level 1, is buying him.

    A Guide for fast trainers-5-murdiono-sold.jpg

    But for that team, the player is 5*, so despite he is the same player, with the same quality, same value/wage, he has lower gaining because of that fifth star he has now.
    A Guide for fast trainers-6-murdiono-new-team.jpg


    Some conclusions
    - We can see how that the 4th or the 5th star affects the gaining of the player.
    This thing maybe can make a 4* nordgen or an academy player more attractive but of course we need more sources and time for training, to reach this player to higher quality level.
    - Earning skill points, even if we not sign them, adding (hidden) quality in our player and gradually the gaining getting slower.

    - If we want to add a special ability or an extra position to a player, it’s better to begin with that before adding to the abilities/quality.
    - Another last thing is that all this project was very interesting for me and I couldn’t do that with the new version of the game where there is auto-sign of the sp of the players.
    So, please guys, re-think about this.
    Training is one of the most interesting parts of the game. Don’t spoil that fan.
    Last edited by nikolgiorgos; 03-16-2015 at 03:43 PM.
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  6. #186
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    Your last Post is very good.

    I had the luck that my Server doesn´t autosign SP´s (i only play via T11 Site from my main PC), so i was able to make a bit more Stats, from which i think they can help a little bit.

    Last Year i bought a Fast Trainer named Eliot Cordova Gaete (5Star Nordgen without a SA) 18 Year old. I trained him Freekick-Spezialist and spend more Tokens to improve his Quality, because he performed well for me

    Here are the Stats for his SP-gaining:

    5 Star:

    Training Stretching Cardio Practise Match
    Normal 18,39 36,78 55,17
    Hard ~37 ~73 ~110
    Gaining per regular Game round about 105

    6 Star

    Normal 13 26 39
    Hard 26 52 78
    Gaining per regular Game round about 81

    7 Star

    Normal 9,48 18,92 28,4
    Hard 18,92 37,84 56,76
    Gaining per regular Game 54


    This means from 5 Star to 6 Star is a decrease of about 30% of losing efficiency in SP gaining
    From 6 to 7 Star the lose is about of 27%

    It seems to me, that fast Trainers lose more Efficiency in Star winning then not so fast Trainers


    P.S. This Season Gaete is 19, and started the Season as 6 Star and his Stats are the same as last year, he is now 7 Star (also the same stats as last season), so his Age doesn´t makes a difference yet

  7. #187
    Greek Forum Moderator nikolgiorgos's Avatar
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    Yes, the gaining ability last about in the same level from 18-21 y.o.
    Then, it's from 22-24 y.o. and can last in some good levels from 25-27 y.o.
    I took this picture just know

    A Guide for fast trainers-3-19-pt6.jpg

    all the 5* players have Q9 quality.

    the players in the red box are ex-fast trainers but as you can see they still can have good gaining numbers so if you have greens, it's worthy to give them a 3bars/practice 2-3 times/day.
    Another and maybe the most important thing is to making the plans of your team. Not only for this season but for the 2-3 next.
    It's the strategy and the tactics
    So, to know which players to keep and for how long (after checking their training ability and performance of course).
    Those players in the red box, i 'm going to sell them in the end of the season -well, most of them.
    The player in the green box, SANTOS, I 'm saving his sp, thinking that maybe I 'll give him also a DMC position if not find any DC/DMC next season.
    The players in the orange box, I 'm keeping them to under-level my team so after 2 seasons (in level 12) to go for my 3rd treble
    I give gaining sp in special ability which doesn't level up their quality. I 'm gonna add two more of them.
    This season I 'm gonna win the league. In Champions League, there are 4-5 teams that have 5-6 6* players. Some of them are scout/list players they have bought but the good with my team is that it's still earning sp.
    I don't sign those 640 sp I have because I want to keep a low profile to them.
    I can move on with that quality and if the moment 'll come, I 'll give those points to my players.
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  8. #188
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    well thanks^^.

    I am thrilled how much Gaete will lose on Efficiency when he reaches the Age of 22-.-

    You are right, planing of your team for more then the actual Season is important (i think the important think in T11^^)

    the last season and this season are the planing seasons for me (trying a few things testing a new formation that i haven´t seen by any opponent until yet^^ and so on). So i gave each of the first Squad a SA and i had to give 2 Players a new role, so this Squad can stay together for about 3 to 5 years (4 are 18 years old 4 19y 1 is 20 and 2 are 21^^ all are fast trainers and each will have scout level mid to 7 star (Gaete will be 7 Star mid to 8 star i hope^^). So if i can buy a really REALLY fast Trainer at good Level and SA next Season i can pot him in first squad but i had no preasure to do that.

    what me really wondered was the fact that my new formation worked mostly perfect as i thought. But in about 70 games there was only one (ok two^^) Games i lost and i was nerved that i lost this game (one 4:0 lose against a Level 31 team, but the referee there wasn´t good), in the other games the formation did perform very well.

    My league this season is again very strong (only one underlevelt team all others teams have my quality or even better). 2 of my opponents invests heavily in Scout players directly before my match against them-.-, one bought 7!!! Scouts with q184, but i get an draw in this match^^

  9. #189
    Greek Forum Moderator nikolgiorgos's Avatar
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    LV11 p39 "Endless winter"

    Good morning and have a nice season.
    Woke up early this morning (4.15 GMT - 6.15 GMT Greece time) and it was another cloudy cold and wet day (for Spring). This winter wasn't so heavy but it's still last with low temps and many rains. So, it's a good day for t11, to check my competitions, opponents, training and of course TM for new young talents

    I bought those two nordgens,

    A Guide for fast trainers-4-5-new-lizazaburo-amc.jpg
    A Guide for fast trainers-4-5-new-pinto-st.jpg

    and of course I gave new names from two Brazilian legends
    A Guide for fast trainers-new-names.jpg


    Garrincha is a second class nordgen but his 2 positions plus the most useful sa for this position, made him too attractive to resist.
    As you can see, he has less gaining from Ademar who is a first class nordgen of this category, but his special ability gives him a 50sp extra.
    A Guide for fast trainers-new-nordgens.jpg

    I hope that his performances will be great as his legendary name because I want to have him for the next 4-5 years as a golden sub for my wingers.
    As I did with this good player who helped the team for 6 years, in a quality 5*-6* , playing in all three positions with good performances.
    But the years are passing so this season I 'll say goodbye to Denilson.

    A Guide for fast trainers-denilson.jpg
    Niddhoeggr likes this.
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  10. #190
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    Quote Originally Posted by Burle17 View Post
    hmm perhaps i can give some People a few "tricks" or better methods to make powertraining "light" without spending much tokens.

    1. make SA or new positions BEFORE the Player wins a star. Spent the SP immediatelly, because of collecting them, you can get collect more than that are necessary to win a Star, after that the Trainingefficiency goes down about 20 or 30%

    2. i have a full squad off 22 Players, which gave you 2 Teams. Team A is the Team for normal league Cup or CL games, here i have my best Players, and the powertraining Players (i doesnt make sense to Powertrain a Player and that not to use him in normal matches).
    Team B is here to make MONEY and PACKS.

    TEAM A Step 1 find out which of the Players are the fastest Trainers ( make this bis spending for each Player of Team A ONE green Pack and then i can make 5 normal stretchings, Players with an Average above 17 are good fast Trainers and between 15 and 17 are only fast Trainers) Only these Players are worthy do Powertrain.
    Step 2 find out how much Reg Team A loses due to normal Gaming (play the normal Games^^) For example my team a players lost about 18 to 22 Reg per Game, so if i´m in League, CL and Pokal active team A can not really train anymore (because you only get 40 regpoints per Day and you usually have 2 Games a Day) If a Players get an injury spent red packs, and if there Moral drops down to light green spend blue Packs

    Team B only helps Team A if one of that Teams is locked due to a red Card^^.
    After the last NORMAL Match of a day, these Team makes Friendly matches with Friends (only make sure that you can win the Game easily for Example i makes such matches against level 1 or 2 teams^^). Find out how much the people pays to watch that game, to keep the stadium full in my situation its about 22 or 23 Euro on friendly games^^). I checked when i have the next normal match and how much regpoints i get until that point. Then i makes so much FM (FriendlyMatch) until the fitness is low enough.
    For example my Team B have Fitness between 99 and 95 i get 35 Regpoints until next normal game, so the Fitness of Team B can go down to 64. a normal FM costs about 10 Regpoints, so i can make 3 FM´s and after that a little training too. At the end of such a day ALL players have about fitness 60 to 64 which means before next normal match they are at full (or close to full) fitness. My Team B usually can make 3 or 4 FM´s every day (3,5 FM´s per Day means about 100 FM per Season. And this means i get following Things only with FM´s:

    200 Blue Packs (one for wartching one for winning the game^^)
    100 Green Packs (make sure to change one player i change normally one Player in the 83. minute of a FM^^)
    about 50 Red packs (against low opponents you can make light tackling so 50 Packs are easily to get)
    and at least at my level 700 Mills Money (260k Stadium full at 22 or 23 Euro means round about 6 Mills Money plus Marketing between 1,5 Mills and 2,5 mills)

    So with this Tactic you have enough red and Blue packs and Money isnt a Problem too.

    And you get a few green Packs for PT too.

    I can normally can spend these amount of greens:

    28 from Presents from my Friends
    49 form Training (every 4 days 7 greens or 7 *7)
    about 20 from changing in normal matches and
    round about 100 from FM´s

    Result ca. 190 Green Packs to spend for PT every season without spending any Tokens.

    In the first season i spent greens on 5 Players to get them with an SA or extra position and let them get to scout level (begins at 175 at level 31), at the end of this season my Team A looks like 11 scout players 10 of them with a SA, and each Player between 177 and 178 skill), next Season (i think i get progress to level 32) i think i can focuse on one or perhaps 2 Players to get them to seven star, and the rest of team A to scout level.

    All of this without spending tokens for packs^^ and next season i don´t have preasure to spend tokens for new players^^

    Hello,

    First of all , congratulations on your thread and the time you have taken sharing your experience with the rest of us.

    I confess I read the above post with much interest but have a few questions if you don´t mind.

    If I understood correctly, Team B never plays officials games. The only purpose of those 11 players is to make friendlies all season long, correct?

    If so, this leads me to my second question, aren´t 2 games a day, every day (let´s pretend you are in all 3 fronts - Champions, Cup and League) too much for just one team?

    I usually have 2 teams and rotate them between League and the 2 cups.

    Finally, I want to ask you if there is anything wrong having 2 A Teams (one for cups and another for League, for example) and between them making the same amount of friendlies that, in your case, only the B team does.

    What I want to understand is if there is anything wrong in a A team making friendlies. The doub I have when reading your comments is that it seems that A Team shouldn´t make friendlies, like this was going to harm the team in some way. Maybe it is just my impression and you just decided to do it this way like you could have done it another way with the same results. Just trying to understand if there are other options but keeping the same results you describe.

    Cheers.

    GLP

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