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Thread: A Guide for fast trainers

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  1. #1
    Rookie
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    Jan 2017
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    Hi,

    I have some questions:
    In new version,
    How to convert experience point (gain 1 experience per 0.75% condition loss) in training to quality point of player? (because they abandon skill point, so a lot of confusion to me when read old tutorial)
    Same question in case adding special ability, need 40-50 "skill point" or something to gain SA, but what exactly this new "skill point"? need how many experience to gain one "skill point"?

    Thank you.

  2. #2
    Famous Toxcatl's Avatar
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    Oct 2016
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    Chile
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    Quote Originally Posted by 112000 View Post
    Hi,

    I have some questions:
    In new version,
    How to convert experience point (gain 1 experience per 0.75% condition loss) in training to quality point of player? (because they abandon skill point, so a lot of confusion to me when read old tutorial)
    Same question in case adding special ability, need 40-50 "skill point" or something to gain SA, but what exactly this new "skill point"? need how many experience to gain one "skill point"?

    Thank you.
    Amount of XP a player gets is multiplied, among other things, by his hidden parameter. Some managers call it Talent. It is basically what makes a player fast or slow trainer. We don't know it, it's hidden, we can only say if it's big or not so big by dividing Value by Wage (or by Overall quality). Therefore, it's impossible to say how much XP exactly a player needs to train a skill by 1%, or for 1 point to SA.
    There're also other parameters that affect getting XP. Age and amount of stars come to mind.

    Also, please refer to this excellent guide by All Svanberg:
    https://forum.topeleven.com/tutorial...ng-system.html
    It wasn't our day.