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Thread: Lost & Found

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    Lost & Found

    It is going to be just an assorted pile of information that I need sometimes.


    Al's guides
    A true beginners guide for ambitious players!
    Guide: Understanding the 2016 Training System
    Guide: Condition loss and Ability gain in games
    Guide: How to make a budget on the cost to develop a player?

    Goalkeeper Training trick

    No-brainer "best drills" list

    nikolgiorgos' FT guide (summary)

    khris' list of stadium attendance limits


    About quality and 20% loss
    Quote Originally Posted by Toxcatl View Post
    There're two "quality measuring units" linked to each other: percentage and overall quality (OQ). Like, 104% (41). 1 point of OQ always equals 4%, just believe me.
    And there's a threshold. It is set on OQ=0 for a 1st level manager and goes up by 5 every time she or he gets a promotion (5 on lvl 2, 10 on lvl 3, 15 on lvl 4, etc.).
    For example, let's look on a player in a lvl 4 team with quality 104% (41). The threshold for lvl 4 is 15.
    41 - 15 = 26
    26 * 4% = 104%
    On the next level he will be 84% (41), because the threshold will be 20. But the OQ stays the same, 41.

    The formula
    Quote Originally Posted by Toxcatl View Post
    Qp + 20 * (Lvl - 1) = 4 * Qo
    (Qp - percentage quality, Lvl - level, Qo - overall quality)

    About bonus training from 8% to 10%; 8 players, 180% total CL, without using ad-videos.112000's method.
    Quote Originally Posted by 112000 View Post
    here is my training from 8% to 10% bonus
    use 8 players (4 of them are both attacker and defender)

    1. train all 8 players above
    warm up, warm up, stretch, stretch, skill drill, video analysis
    warm up, warm up, stretch, pass go and shoot, skill drill, video analysis
    warm up, warm up, stretch, pass go and shoot, skill drill, video analysis

    now I have 10% condition bonus, I remove 4 players from training (not the 4 are both att and def)

    2. training 4 players are both attacker and defender
    skill drill, skill drill, skill drill, pass go and shoot, piggy in the middle, video analysis
    skill drill, pass go and shoot, video analysis

    now all bonus are 10%

    Summary,
    after step 1, 8 players use 18% condition
    after step 2, 4 players use 27% condition + 4 players use 18% condition
    total used condition of group 8 players is 4 x 27% + 4 x 18% = 180% (little less than OP: 8 x 27% = 216%, if I understand right)

    Table of drills
    Quote Originally Posted by Toxcatl View Post
    Here are all the drills (level 1) in the game with XP to every skill; for field players only, goalkeepers have different set of skills.

    Lost & Found-capture.jpg

    How XP is being distributed
    Quote Originally Posted by Toxcatl View Post
    Let's say we have a pure striker and train him with Fast Counter-Attacks (level 1). It gives 5 XP and train Passing, Crossing, Finishing and Creativity. So each skill should get 1.25 XP. But Crossing is not key attribute for ST, so it get 25% less XP, and this 25% goes to key abilities. Like this:

    Lost & Found-capture-1-.jpg

    Numbers are experience points.

    Jeeves talks about skills.
    Last edited by Toxcatl; 03-02-2018 at 03:35 AM.
    It wasn't our day.

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