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  1. #4
    Greek Forum Moderator nikolgiorgos's Avatar
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    ok, let's talk about zonal/man to man marking and pressing style.
    First I want to remind that we had a change on those two orders. Now high pressure and man to man can cause more condition loss but give some advantage to the team.
    Here we can read this part of the post of Moi, who is an administrator and member of top eleven.

    Tactics do have an important impact into the game. Selecting different pressure styles (high pressure - whole pitch vs low pressure - half pitch) HAS an impact in your players and in your team's performance. Same works with man-to-man and zonal defensive styles. More demanding tactics give you a boost on your performance, in exchange of higher condition drop. As in real life. Of course we can't tell you how it affects the performance of your players, this is up to every manager to "investigate", but yes, of course, high pressure gives you an extra performance boost, while normal pressure doesn't (however, it also influences other things).
    Before, it didn't make sense to have one tactic (high pressure) giving a team better performance, in exchange of same drop condition than the other option. What we have changed is the impact in the condition that these tactics require, and obviously they're not tactics that should be constantly used, because YES, they use a lot of condition.
    This is post #58 of this thread http://forum.topeleven.com/bugs-tech...tml#post363108

    My thoughts about that :
    Pressing
    I don't know what exactly (in the game) meaning high pressure. Does it mean pressing oppo in his (defense) area or it means pressing harder to oppo players. Before this update, I thought high pressure was to press oppo in his defense area, when you have a better team/players, so be more aggressive, with more attacking mentality. Older posts of the forum also mention that.
    But if you have a weaker team or want to play defense, this meaning, high pressure doesn't help because defense is more vulnerable that way.
    In Greek translation of the game, there are different words , it is "more pressure" & "less pressure".
    So, how is it really works

    Man-to-man : this should work better if your players are better in q, stronger and faster. If you are weaker and try to play vs Real M. or Barcelona, you 'll start counting the conceded goals

    In real football, man-to-man was the old classical way for playing, after that, came the zone marking, then zone plus man-to-man to the best/key oppo player and now in our days, is more complex (triangles). It's a local zone, where oppo star player, when gets the ball, is surrounded from 3 players (we can see that to Messi).
    Then why it's said that man-to-man gives advantage in exchange of condition loss ? Is it a calculation/process of the game ?
    Moi : Of course we can't tell you how it affects the performance of your players, this is up to every manager to "investigate"
    I believe that many things in top eleven cannot be investigated. Every game is different, oppo players, form, system, good/bad day, roll dice, so many factors that I 'm really curious if someone had some solid evidence about this.
    I tried "high pressure" and "man to man" in some games where I was loosing (about 10), in one I get finally a draw and in another one I managed to reverse the result and win.
    After that, I can say that I cannot see any significant effect in my performances, I never use those two orders (because the condition loss is for sure, while performance booster not) so only in some cases where I 'm desperate, I could use them as another "emergency" button.
    Last edited by nikolgiorgos; 10-26-2015 at 04:33 PM.
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