Results 1 to 10 of 50
Like Tree31Likes

Thread: Training a Special Ability or New Position

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Apprentice
    Join Date
    Feb 2018
    Posts
    246
    firstly, THANKS to Al and all involved.
    worth of bumping up

    Quote Originally Posted by Al Svanberg View Post

    Why add a NP?
    There three or maybe even four reasons to add a NP to a player
    ....
    Secondly, a player has highlighted abilities that are deemed crucial to the players position and grey abilities that are deemed less crucial. The highlighted abilities will train much faster than the grey abilities. In other words, by adding a NP you also add abilities that it will be easier to train for your player.
    about underlined part, is that tested? is it old version feature that doesn't work in same way now?

    why I ask is I have a player in his 3rd season now. so far invested 240 greens in him to train drill which gave him 3 whites with 1 gray skill, crossing. I'm comparison to my other players of same Q dont think he got less crossing then players which have it as white skill.

    other part of question would be how sustainable is to add new position just in order to highlite desired gray skill. .. let's say example from original post., ading DMC to DC so he would have passing as white: lets asume he is 18-20 yo FT and has passing at 60% now. how many condition pts or greens to get it to lets say 100% ??

    after investing 40-50 greens in (presumably) otherwise useless NP you'll have same expense to get passing up to 100, no? now, with those 50 greens more, how high would his passing be?
    also, if he remains to play as DC, will he use that skill any more than before? if and when, will he do it better? any way to see if players with 100% white passing do it better than players with 160% gray? or with 30%?

    as far as game statistics go, most I had is like 92 vs 83 complete passes, and that's vs quite waek team. not really +80% difference one would expect comparing team vs. team or position vs. positon passing skill.

    even if your reason to add NP is to cover position you really need: finding even somewhat weaker player with desired pos as natural one and training him up to desired level is cheaper - short to midterm.

    great guide, once more, but I find that reasoning behind adding NP weak, maybe worthwhile only if you are like sure you want that player for good, or two days worth of greens means nothing to you... or to temporary block his progress.
    Last edited by sasha m; 04-02-2018 at 01:22 PM.

  2. #2
    Famous Toxcatl's Avatar
    Join Date
    Oct 2016
    Location
    Chile
    Posts
    1,150
    Quote Originally Posted by sasha m View Post
    about underlined part, is that tested? is it old version feature that doesn't work in same way now?
    There is a guide that explains it: https://forum.topeleven.com/tutorial...ng-system.html
    In short:
    Quote Originally Posted by Toxcatl View Post
    XP from a drill goes to all its skills equally, if they are all key skills. For example, Hurdle Jumps is a Hard drill (4 XP) and trains 3 skills (Bravery, Aggression and Speed) for 4 / 3 = 1.33 XP each on level 1, if all these skills are white.
    If there are grey skills, they receive 25% less experience from training, and this XP goes as bonus to the white skills of this drill equally. So a drill with grey skills trains its white skills faster, but for the cost of XP spent on grey skills. Total quality gain of the player is unaffected: drills of the same level improve player's quality with the same rate regardless of having or not having grey skills.

    Quote Originally Posted by sasha m View Post
    why I ask is I have a player in his 3rd season now. so far invested 240 greens in him to train drill which gave him 3 whites with 1 gray skill, crossing. I'm comparison to my other players of same Q dont think he got less crossing then players which have it as white skill.
    All players get XP with different pace. You have to use a single drill on a single player many times (or GKT + drill), write down his gain in each skill, and then compare how much he got. Then you'll see.

    Quote Originally Posted by sasha m View Post
    other part of question would be how sustainable is to add new position just in order to highlite desired gray skill.
    I suspect that it doesn't work like this. I think if you have DC and give him DMC to highlight Passing, but you keep using him on DC position, that Passing will be as good as grey. Even worse -- it will consume more XP.
    White skills are not skills a player uses, they are skills that are useful on the position(s) he's playing. If he doesn't play on a position with Passing, his Passing is either useless or less important regardless of being grey or white. But this is not a science, you know, just a speculation. You may be right here, I'm just pointing out we don't know how does it work, and there is a chance it doesn't work like you assume.

    Quote Originally Posted by sasha m View Post
    also, if he remains to play as DC, will he use that skill any more than before?
    Do players use their skills at all? There is no evidence of that. Maybe the average is considered, maybe the sum, maybe only quality matters.
    It wasn't our day.