firstly, THANKS to Al and all involved.
worth of bumping up
about underlined part, is that tested? is it old version feature that doesn't work in same way now?
why I ask is I have a player in his 3rd season now. so far invested 240 greens in him to train drill which gave him 3 whites with 1 gray skill, crossing. I'm comparison to my other players of same Q dont think he got less crossing then players which have it as white skill.
other part of question would be how sustainable is to add new position just in order to highlite desired gray skill. .. let's say example from original post., ading DMC to DC so he would have passing as white: lets asume he is 18-20 yo FT and has passing at 60% now. how many condition pts or greens to get it to lets say 100% ??
after investing 40-50 greens in (presumably) otherwise useless NP you'll have same expense to get passing up to 100, no? now, with those 50 greens more, how high would his passing be?
also, if he remains to play as DC, will he use that skill any more than before? if and when, will he do it better? any way to see if players with 100% white passing do it better than players with 160% gray? or with 30%?
as far as game statistics go, most I had is like 92 vs 83 complete passes, and that's vs quite waek team. not really +80% difference one would expect comparing team vs. team or position vs. positon passing skill.
even if your reason to add NP is to cover position you really need: finding even somewhat weaker player with desired pos as natural one and training him up to desired level is cheaper - short to midterm.
great guide, once more, but I find that reasoning behind adding NP weak, maybe worthwhile only if you are like sure you want that player for good, or two days worth of greens means nothing to you... or to temporary block his progress.