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Thread: Guide: Understanding the 2016 Training System

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  1. #1
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    A really impressive OP and a lot of useful information all through the thread!
    Thanks to everybody contributing from a level 3 manager, who wants to go deeper in the game.

    I've just bought three fast trainers to see where I can take them.

    One first question: If a drill doesn't cover any of the highlighted skills of a player, better not use it on his training?
    I've been reading about GK training on non GK's, and it seems that the effect of this training is delayed till the next effective training for the player. Or am I wrong?

  2. #2
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    Quote Originally Posted by belier View Post
    One first question: If a drill doesn't cover any of the highlighted skills of a player, better not use it on his training?
    IMHO, if a drill covers at least one grey skill, better not use it.

    Quote Originally Posted by belier View Post
    I've been reading about GK training on non GK's, and it seems that the effect of this training is delayed till the next effective training for the player. Or am I wrong?
    You may have read this:
    https://forum.topeleven.com/tutorial...tml#post436134
    belier likes this.
    It wasn't our day.

  3. #3
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    Quote Originally Posted by Toxcatl View Post
    IMHO, if a drill covers at least one grey skill, better not use it.


    You may have read this:
    https://forum.topeleven.com/tutorial...tml#post436134
    Thanks for answering!

    Yes, that was the post.

    When training an NP or an SA, does the player get quality points?
    I don't see any of my fast trainers gain nothing but NP or SA points.

  4. #4
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    Quote Originally Posted by Toxcatl View Post
    IMHO, if a drill covers at least one grey skill, better not use it.


    You may have read this:
    https://forum.topeleven.com/tutorial...tml#post436134
    Hi Toxcatl

    Everything ok, I'm not receiving your msgs ?