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  1. #1
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    Thanks guys, I have been playing this game for some years now and I am just learning new things here. Just a question or two though, it might seem clumsy but pardon me .
    1. Does it mean that I shouldn't train a skill past 180%? Like, it doesn't work?
    2. If question 1's answer is yes, how then do people train up to 200% (even 300%)?
    PS: I have seen a striker with 300% in shooting, finishing, and I think in speed also.

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    The Nebuchadnezzar exploring T11

  2. #2
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    Quote Originally Posted by Nebu View Post
    Thanks guys, I have been playing this game for some years now and I am just learning new things here. Just a question or two though, it might seem clumsy but pardon me .
    1. Does it mean that I shouldn't train a skill past 180%? Like, it doesn't work?
    2. If question 1's answer is yes, how then do people train up to 200% (even 300%)?
    PS: I have seen a striker with 300% in shooting, finishing, and I think in speed also.

    Sent from my SM-A720F using Tapatalk
    You can train a specific skill as much as you want. What's imperative efficiency wise is the average drill quality. The training efficiency decreases with every incremental +20 % starting from average quality of 40 %. So basically, it takes less rest packs to train a specific drill from 40-60 than 60-80. The efficiency decreases drastically when the average drill goes over 120. Most managers seem to stop training a specific drill either at 120 or 140. At that point though, you could still have a specific skill well over 180.

    Take "Pass, go and shoot!" for example. It targets speed, passing and shooting. At an average of 120 for the drill, you could have the skills distributed 270, 45, 45. It would be as efficient in terms of rest packs as 120, 120, 120 for each skill.

    The training calculator will provide you with all this info. You need to combine different drills for the most efficient training. After you've finished a drill by reaching 120 or 140, switch to another drill.

    For example, if you want to increase your ST's shooting as much as possible train "Pass, go and shoot!" first until the average drill quality is 120-140 depending on what you prefer (you can go all the way to 180). The switch drill with a lesser average quality that targets shooting as well, maybe "Shooting technique". Repeat until 120-140 and then switch yet again to another that still targets the desired skill.

    Here's a pic of my AML which I've done this to. By training all relevant drills up to 120, he now has an average of 150-170 for most drills that are relevant. As you can see, he's between 180-200 for several skills by then. As I said, it's all described and illustrated in the calculator.


    Last edited by Arphaxad; 06-13-2020 at 12:00 PM.
    Nebu and Der_Ryan_M like this.
    Download my power training tool here https://forum.topeleven.com/tutorial...alculator.html

  3. #3
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    Hi Arphaxad.

    Nice tool you've created. I did some tests and it seems to work well. good job.
    I've made a similar tool myself as well (see picture below) which i was planning to share here on the forum also.
    It basically works the same as yours, though you can plan an order of mutliple trainings to get an estimated end result.
    I guess that is more for powertraining a fast trainer.

    TE20 training calculator-te-training-tool.jpg

    In my tool i would like to add an estimation of trainings and greens needed, but for that i am need of the formula behind the value of players (quite difficult to figure out still) and the average increase for different kind of valued players and their average training %.
    Are you or is anyone else in posession of this knowledge and is willing to share that here?

    Thanks in advance

  4. #4
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    Quote Originally Posted by Kwal View Post
    Hi Arphaxad.

    Nice tool you've created. I did some tests and it seems to work well. good job.
    I've made a similar tool myself as well (see picture below) which i was planning to share here on the forum also.
    It basically works the same as yours, though you can plan an order of mutliple trainings to get an estimated end result.
    I guess that is more for powertraining a fast trainer.

    Click image for larger version. 

Name:	TE training tool.jpg 
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Size:	98.2 KB 
ID:	134242

    In my tool i would like to add an estimation of trainings and greens needed, but for that i am need of the formula behind the value of players (quite difficult to figure out still) and the average increase for different kind of valued players and their average training %.
    Are you or is anyone else in posession of this knowledge and is willing to share that here?

    Thanks in advance
    Hi Kwal,
    Thank you. Yours looks like a comprehensive tool as well. Good job. I was actually planning to add something similar for the coming season as many managers power train their players by the start of the season. I've started the work but haven't finished anything yet. Your tool might give me some ideas in terms of layout.

    One question though, how does it decide the best training order? Wouldn't that be a function of which skills the manager want to develop (most) depending on position(s)? Would be interesting to hear your thoughts and understand how it works. I've contemplated doing something similar but ended up with the conviction that the best order is a subjective matter.

    As for your questions, sorry, I can't be of any help. One would also have to add the decrease in development capacity with age and the decrease of gain for each star gained for a drill. I'm not sure there's any conclusive data of that. Another factor would be level of training. I'm willing to develop a calculator for it, but I'm afraid the data required isnt present.

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    Last edited by Arphaxad; 06-14-2020 at 10:39 PM.
    Download my power training tool here https://forum.topeleven.com/tutorial...alculator.html

  5. #5
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    Quote Originally Posted by Arphaxad View Post
    Hi Kwal,
    Thank you. Yours looks like a comprehensive tool as well. Good job. I was actually planning to add something similar for the coming season as many managers power train their players by the start of the season. I've started the work but haven't finished anything yet. Your tool might give me some ideas in terms of layout.
    Thanks. That’s exactly the reason why i made it for myself. I’m happy that it gives you some ideas.

    Quote Originally Posted by Arphaxad View Post
    One question though, how does it decide the best training order? Wouldn't that be a function of which skills the manager want to develop (most) depending on position(s)? Would be interesting to hear your thoughts and understand how it works. I've contemplated doing something similar but ended up with the conviction that the best order is a subjective matter

    The definition of the best training order is indeed very subjective. There are different opinions like:
    - Some skills are hard to maintain after power training. In example for a RB or LB it is hard to keep up Aggression over the years. So it might be smart to push these skills to the max first.
    - There are players that think certain white skills are more important over others. In example they say that for a ST finishing and shooting are more important and need to be maxed out first.
    - Others believe there needs to be a certain balance. This differs from a balance in the maxing of white skills, a balance in all skills (whites and greys) and to a balance / relation in the total percentages of Defence, Attack and Physical & Mental
    - To get the maximum value for your green packs > max skill points per condition loss. Basically first maxing out all 100% white skill drills and then go on to the 2nd best.

    There are probably more opinions that I didn’t mention, but the point I wanted to make is that there is a big variety in opinions and that we can’t decide for others what the best training order is.

    IIn my sheet I’ve tried to give the maximum flexibility to all these individual opinions, without making the sheet too complex or too static to use. Basically the user can decide his or her own best order.
    What I would like to add to the sheet are some pre-sets, with the outcome presented next to the users input, so that a comparison can be made easily.
    How my sheet works is that, after filling in the whites cells (most of them are dropdown lists) like age, positions and the base maximum average for the drills, it calculates how many points of the trained skills can be gained until the drill reaches its maximum set average. It then stops and starts the next training in order and so on.
    The maximum average for each drill can be manually adjusted in the green fields on the left. So if a user values certain skills higher than others, her or she can put the drills that train these skills first in order and subsequently adjust the maximum average for these drills.
    Also it takes in consideration at which age you want to stat the power training. If you buy an 18 old and plan to train him when he’s 21, it will adjust the calculations.

    Quote Originally Posted by Arphaxad View Post
    As for your questions, sorry, I can't be of any help. One would also have to add the decrease in development capacity with age and the decrease of gain for each star gained for a drill. I'm not sure there's any conclusive data of that. Another factor would be level of training. I'm willing to develop a calculator for it, but I'm afraid the data required isnt present.
    Too bad, I hope someone else has the data.
    I’m aware of these different factors. Since this season I’m logging my players development to be able to make tables for these factors. It’s very time consuming though and unfortunately I have a busy life and thus it will take me some time to gather all this data.
    Last edited by Kwal; 06-15-2020 at 01:52 PM.
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