Quote Originally Posted by shwanko07 View Post
great thread July

2 QS though

1- dose the player potential reset every season? let us say i have fast 4* trainer who get 24% skills gained, for every normal 10% stretching, now once he move to 5*, i noticed he drop to around 20% skills gained from same 10%, now once he is 6*, he start to get around 15%, let us say i push him to 7* starting to get 10%, then 8* and his development rate become really low around 5-7% for same 10% normal stretching.. now the QS is .. next season he will be 7*, so will his development reset , thus able to get 24% for every 10% training as he is starting from 7* ? or is it related to stars regardless from where he starts and thus will get 10% instead?

2- you suggested to play 2 friendlies a day to get 2 greenbags !! but even if i set it to easy .. they will get injuries .. so my guess is to play reserve team and possibly i will still get an injury from training anyway ..I think that is your theory.. meanwhile in my experience i think match do produce more injuries than training (i use normal training all the time )
1. Just say you have a U21 5* player that trains 40/80/120, and you get him to 6* and he trains at 30/60/90 and then to 7* he trains 20/40/60. then the next season begins and the player is back at 6* so he will train at 30/60/90 again unless he moves into the next training age bracket at 22.

So basically the answer to your question is the player will train at 10% as you mentioned.

2. It's just an example to non-token buyers on how many greens is possible to earn a season if you save them. It's not a suggestion to play these friendlies, its a option.