For long-term team improvement and performance stability, it would be best to develop young 18yo players (or 19yo if T budget is tight) and focus on 1-3 particular skills throughout the 18-25yo player cycle (quickest growth would be within age range of 18-21yo, then 22-24, 25-27 and so on). Best performers could be kept till retirement with some 20-30 greens spent at start of seasons to maintain at similar level of quality.
FTs are what they are called, and fast trainers in full. The following link is for the table on max market value in auctions where we need to assure the 18yo player value is. In general, the higher the market value, the faster the player would improve (ie. same 1% improvement would require the least amount of training):
https://forum.topeleven.com/tutorial...ainers-58.html
The FTs that we look to spend the most important budget of T and funds in are the most important players in our squad, so obviously we need to have a good idea of at least both an aggressive attacking formation and an effective defensive formation to start with. Typically should spend 150 greens or so to improve key attributes with player quality from 90%+ for at least another 20%.
Latter is more important as it is always expected tough opponents would be in semis and finals (so need to have a stable yet variable 4-1-3 combination of players, with 2 top attacking players who could switch flanks, middle and handle formations with or without DMC). 4-1-4-1, 4-1-3-1-1 & 4-2-3-1 must be possible with the squad.
Former is particularly important in league where goal difference could dictate opponents’ approach on title-deciders. If our versatile attacking variation could outscore league challengers, we can afford to play defensive and counter to win the league with 2 draws. And needless to say top scorer award bonus of 30% finishing onto the same player seasons on seasons would create a beast easily.
First one should nearly always be ST/AMC. 4-1-4-1 fits him perfectly as lone AMC/ST, depending on opponent playing DMC or not. 1-on-1 SA could be the best long-term option. Cheapest T auction option is to get AMC FT, then add the special sponsor gift of additional role in first season, then add SA at start of 2nd season if greens are tight. Key attributes would be finishing & speed. Passing would be another key if his main role is supporting winger to be top scorer.
Second FT could be a AML/R plus AMC. This provides option to score heavily against weak fullbacks when ST is used mainly to occupy DCs and space. Best SA would be shadow striker to score lots from range. Cheapest auction type is AML/R, then train additional AMC role with greens in first season and add special sponsor role for the other flank role in the following 2nd season when greens are tight. Shooting & creativity are key attributes to trigger shadow striker SA frequency. Passing & finishing would help winning lots of improbable matches with ST as a on-fire combo.
Third FT could be either GK or DMC/DC.
GK on reflexes & rushing out, with 1-on-1 SA then additional 2nd SA with special sponsor when available.
DMC/DC on mainly defensive attributes. SA should be header if GK is focused on reflexes; or should be wall if GK main attribute is rushing out.
With squad compliments, DMC/DC can be accompanied with defensive players like another sole DC (best DC on only DC skills), DMC/DC and backup DC/DL(R), so they could interchange with 4-1 & 3-2 defensive formations easily. A MC/DMC surely would help further when suspension and/or injuries happen. A very solid DMC/DC allow the flexibility in man-marking the most dangerous attacker of opponents.
4th FT could be CK taker in ML/AML(R). That will relieve top scorer from CK duties to score even more.
By the time you get these first 4-5 FTs built, you will have learned a lot about what formation and players you like to use the most. Budget-wise it is best to keep developing 1, or at most 2, FT a season, so your budget for the rest of the squad would be sufficient and enough for challenges for all trophies and yet can achieve maximum resale value of those 1-season squad players, ideally at age 21 and around 75-78% when bought and sold with over 90% quality at max auction value in the last 3-4 hours of the season end after exhausting all conditions for improvements and also training experience.