View Poll Results: Do you like the new features and design in Top Eleven 2015?

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  • Yes, I like it

    66 15.71%
  • No, I don’t like it

    206 49.05%
  • Needs more improvement

    148 35.24%
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  1. #1
    Newbie
    Join Date
    Nov 2014
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    7
    I´m so sad about the auto add of skill points

  2. #2
    Newbie
    Join Date
    Jan 2015
    Posts
    7

    Fisrt review

    Hi, i only registered to share my feedback about improvable features in the new version (sorry for my English, it's not my first language):

    Condition and morale: Where are the exact % values? Many players take it in acount the exact value especially when training. It's fun to adjust the training to fit exact 99% for the match. I can't understand this decision.

    Training: I can understand the change so that the points are assigned immediately after training, but the method to choose which skill is improved is really bad. You must check player by player before the training. I much prefer the previous method. Again, it's more fun to have things to do that the "auto" feature but checking daily player by player can be tedious.

    Transfers: Now you can't see at a glance if a player is a free agent. Again you should check one by one which is at least tedious. What was wrong with the (s) in the old list?

    Grounds: Now there's no list to check the level and possible extension. You must check again one by one. What before was one click and a simple list, now are twelve clicks and a very good memory. Do u want to improve our memory and motor skills?

    Formations: The arrows are really hard to see (almost impossible if your team wear in green and black ). Any problem with really visible old blue and red?

    Design: Need more time to check. Looks fine but I still have not got used to it. We'll see if it is a step forward or not.

    And that's all for today. In summary there have been many things that have taken a step backwards.
    sincity and Миха Ссс like this.

  3. #3
    Dreamer
    Join Date
    Dec 2012
    Location
    Toulouse, France
    Posts
    395
    Quote Originally Posted by RyAnG View Post
    Hi, i only registered to share my feedback about improvable features in the new version (sorry for my English, it's not my first language):

    Condition and morale: Where are the exact % values? Many players take it in acount the exact value especially when training. It's fun to adjust the training to fit exact 99% for the match. I can't understand this decision.

    Training: I can understand the change so that the points are assigned immediately after training, but the method to choose which skill is improved is really bad. You must check player by player before the training. I much prefer the previous method. Again, it's more fun to have things to do that the "auto" feature but checking daily player by player can be tedious.

    Transfers: Now you can't see at a glance if a player is a free agent. Again you should check one by one which is at least tedious. What was wrong with the (s) in the old list?

    Grounds: Now there's no list to check the level and possible extension. You must check again one by one. What before was one click and a simple list, now are twelve clicks and a very good memory. Do u want to improve our memory and motor skills?

    Formations: The arrows are really hard to see (almost impossible if your team wear in green and black ). Any problem with really visible old blue and red?

    Design: Need more time to check. Looks fine but I still have not got used to it. We'll see if it is a step forward or not.

    And that's all for today. In summary there have been many things that have taken a step backwards.
    Percentage of condition and moral a lot of players say that and it's big problem !!!!!!

    Same thing training...
    Миха Ссс likes this.

  4. #4
    Newbie
    Join Date
    Jan 2015
    Posts
    7

    And where are the auto subs, penalty, free-kick and corner-kick takers?

    Quote Originally Posted by RyAnG View Post
    Hi, i only registered to share my feedback about improvable features in the new version (sorry for my English, it's not my first language):

    Condition and morale: Where are the exact % values? Many players take it in acount the exact value especially when training. It's fun to adjust the training to fit exact 99% for the match. I can't understand this decision.

    Training: I can understand the change so that the points are assigned immediately after training, but the method to choose which skill is improved is really bad. You must check player by player before the training. I much prefer the previous method. Again, it's more fun to have things to do that the "auto" feature but checking daily player by player can be tedious.

    Transfers: Now you can't see at a glance if a player is a free agent. Again you should check one by one which is at least tedious. What was wrong with the (s) in the old list?

    Grounds: Now there's no list to check the level and possible extension. You must check again one by one. What before was one click and a simple list, now are twelve clicks and a very good memory. Do u want to improve our memory and motor skills?

    Formations: The arrows are really hard to see (almost impossible if your team wear in green and black ). Any problem with really visible old blue and red?

    Design: Need more time to check. Looks fine but I still have not got used to it. We'll see if it is a step forward or not.

    And that's all for today. In summary there have been many things that have taken a step backwards.
    I add one question: Where are the auto subs, penalty, free-kick and corner-kick takers? Is more realistic not to have a penalty specialist?

  5. #5
    Newbie aeasao's Avatar
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    Jan 2015
    Location
    Dumaguete City, Stockholm, Oslo
    Posts
    44
    The game mechanics is one thing, among 1,5 million users not everybody like everything, that it. If there are bugs in assigning skill points I am sure they will be adressed.

    What made me vote I dont like the update is the graphics. Menu-based, cluttered, my medium-sized fingers just cannot click where I want and my old age sight cant see what is going on in the menus. Probably some of these things will be adressed too! What made me love the app versions was they were less cluttered then the browser version.

    Going away from an icon-based graphical experience to a menu-based is weird. Now I leave this thread for others.

  6. #6
    Dreamer
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    Dec 2012
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    Toulouse, France
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    395
    And i see a bug ....i can buy players that i sell lol

  7. #7
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    Jan 2015
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    Quote Originally Posted by tomy31 View Post
    And i see a bug ....i can buy players that i sell lol
    try to buy them

  8. #8
    Rookie
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    Aug 2014
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    57
    Quote Originally Posted by 100 dinara View Post
    Managers,

    Thank you for your feedback and passion for the game, we will be sure to pass these comments to our developers who love to hear your feedback.

    Yes you are right, skill points are now automatically applied to your players, rather than applied manually as before. Reason for this is that this is much closer to real life, if you train for a specific skill you gain skills in that area immediately after the training or match. Also the majority of our players use auto assign and have requested this feature. We feel this will enhance the game overtime but your comments and feedback are of course taken on board.

    Feedback is really important to us, so please feel free to share it and we will continue to develop Top Eleven and try to add the features our players are asking for.
    But this isn't real football. Not even that realistic. Real leagues allow more than 22 players. You need to pay rent and non-playing staff wages. Your scout knows your system and finds players that you need (I've never played a DMR in my 8 seasons, I would fire a scout who wasted time looking at one IRL), same with the academy. But most of all, you would watch the match rather than just read highlights and end up shocked when ur defender made 5 good tackles and scores a 5 rating.

    This is not a criticism, as such. I'm happy enough with all those things since its a simulation game not a real career in football. But each of those things would enhance user experience far more than auto assigning skill points.

    Ultimately, if the game had always done that, I wouldn't care. But you know that keen players will have built a strategy around it and to destroy that with no warning is in really poor taste. It is not 'realistic' in football for major changes to the rules to just appear one day. Did UEFA just bring in financial fair play overnight with no warning, for example? Why not?

  9. #9
    Dreamer
    Join Date
    Nov 2014
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    399
    I have a great comparison for this update in my opinion, and it's also based upon the comments I am hearing from long time players here.
    I call this update... Top Eleven: Sonic 06 Edition

    I hope at least 1 person gets my reference, but I'll explain here.

    In 2006 Sega released the highly anticipated Sonic the Hedgehog game (Known today as Sonic 06), which was a colossal flop. The problem was Sega decided to make the game "more realistic" except that in the 15 years prior, the game was never based on realism. The fans and long time players did not want a more realistic game, they liked what they had and wanted an expansion on that formula. Instead, Sega released a game full of new ideas that removed many of the things that made the previous games fun, and replaced them with a slew of new ideas that people didn't want, didn't ask for, weren't fun, and didn't work.

    The final product was given almost blanket negative reviews from fans and critics, and drove countless fans away and onto other games and series. Many long time players and even diehards bailed on this game quickly. Even the diehard fans which were able to look past the bugs and glitches within the game had a hard time enjoying the game because at the end of the day, it just wasn't a very enjoyable experience because much of what made the game great was taken away.
    Sonic 06 by all accounts was the downfall of the franchise and despite a couple successes since, they have never fully recovered.

    I hope that Nordeus will read this and understand how critical of an error they could be making here, and that one bad version of a game can alienate the fans and players and ruin a successful franchise.
    sincity, Jernet and Kaizer Franz like this.

  10. #10
    Rookie
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    Quote Originally Posted by dave1311 View Post
    In response to the last paragraph, I was testing this for a month and on an almost daily basis I fed back that auto add of skill points was a backward step an that we needed to see percentages. Bet I wasn't the only one who fed this back.


    FC Loella. Server 121. Level 13
    10 League Titles
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    Thank you for trying. It is appreciated. I think it was you who mentioned it on here before, wasn't it? Then you got conned when they removed it from the beta version.

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