I´m so sad about the auto add of skill points
Yes, I like it
No, I don’t like it
Needs more improvement
I´m so sad about the auto add of skill points
Hi, i only registered to share my feedback about improvable features in the new version (sorry for my English, it's not my first language):
Condition and morale: Where are the exact % values? Many players take it in acount the exact value especially when training. It's fun to adjust the training to fit exact 99% for the match. I can't understand this decision.
Training: I can understand the change so that the points are assigned immediately after training, but the method to choose which skill is improved is really bad. You must check player by player before the training. I much prefer the previous method. Again, it's more fun to have things to do that the "auto" feature but checking daily player by player can be tedious.
Transfers: Now you can't see at a glance if a player is a free agent. Again you should check one by one which is at least tedious. What was wrong with the (s) in the old list?
Grounds: Now there's no list to check the level and possible extension. You must check again one by one. What before was one click and a simple list, now are twelve clicks and a very good memory. Do u want to improve our memory and motor skills?
Formations: The arrows are really hard to see (almost impossible if your team wear in green and black). Any problem with really visible old blue and red?
Design: Need more time to check. Looks fine but I still have not got used to it. We'll see if it is a step forward or not.
And that's all for today. In summary there have been many things that have taken a step backwards.
The game mechanics is one thing, among 1,5 million users not everybody like everything, that it. If there are bugs in assigning skill points I am sure they will be adressed.
What made me vote I dont like the update is the graphics. Menu-based, cluttered, my medium-sized fingers just cannot click where I want and my old age sight cant see what is going on in the menus. Probably some of these things will be adressed too! What made me love the app versions was they were less cluttered then the browser version.
Going away from an icon-based graphical experience to a menu-based is weird. Now I leave this thread for others.
And i see a bug ....i can buy players that i sell lol
But this isn't real football. Not even that realistic. Real leagues allow more than 22 players. You need to pay rent and non-playing staff wages. Your scout knows your system and finds players that you need (I've never played a DMR in my 8 seasons, I would fire a scout who wasted time looking at one IRL), same with the academy. But most of all, you would watch the match rather than just read highlights and end up shocked when ur defender made 5 good tackles and scores a 5 rating.
This is not a criticism, as such. I'm happy enough with all those things since its a simulation game not a real career in football. But each of those things would enhance user experience far more than auto assigning skill points.
Ultimately, if the game had always done that, I wouldn't care. But you know that keen players will have built a strategy around it and to destroy that with no warning is in really poor taste. It is not 'realistic' in football for major changes to the rules to just appear one day. Did UEFA just bring in financial fair play overnight with no warning, for example? Why not?
I have a great comparison for this update in my opinion, and it's also based upon the comments I am hearing from long time players here.
I call this update... Top Eleven: Sonic 06 Edition
I hope at least 1 person gets my reference, but I'll explain here.
In 2006 Sega released the highly anticipated Sonic the Hedgehog game (Known today as Sonic 06), which was a colossal flop. The problem was Sega decided to make the game "more realistic" except that in the 15 years prior, the game was never based on realism. The fans and long time players did not want a more realistic game, they liked what they had and wanted an expansion on that formula. Instead, Sega released a game full of new ideas that removed many of the things that made the previous games fun, and replaced them with a slew of new ideas that people didn't want, didn't ask for, weren't fun, and didn't work.
The final product was given almost blanket negative reviews from fans and critics, and drove countless fans away and onto other games and series. Many long time players and even diehards bailed on this game quickly. Even the diehard fans which were able to look past the bugs and glitches within the game had a hard time enjoying the game because at the end of the day, it just wasn't a very enjoyable experience because much of what made the game great was taken away.
Sonic 06 by all accounts was the downfall of the franchise and despite a couple successes since, they have never fully recovered.
I hope that Nordeus will read this and understand how critical of an error they could be making here, and that one bad version of a game can alienate the fans and players and ruin a successful franchise.