Quote Originally Posted by 100 dinara View Post
Managers,

Thank you for your feedback and passion for the game, we will be sure to pass these comments to our developers who love to hear your feedback.

Yes you are right, skill points are now automatically applied to your players, rather than applied manually as before. Reason for this is that this is much closer to real life, if you train for a specific skill you gain skills in that area immediately after the training or match. Also the majority of our players use auto assign and have requested this feature. We feel this will enhance the game overtime but your comments and feedback are of course taken on board.

Feedback is really important to us, so please feel free to share it and we will continue to develop Top Eleven and try to add the features our players are asking for.
But this isn't real football. Not even that realistic. Real leagues allow more than 22 players. You need to pay rent and non-playing staff wages. Your scout knows your system and finds players that you need (I've never played a DMR in my 8 seasons, I would fire a scout who wasted time looking at one IRL), same with the academy. But most of all, you would watch the match rather than just read highlights and end up shocked when ur defender made 5 good tackles and scores a 5 rating.

This is not a criticism, as such. I'm happy enough with all those things since its a simulation game not a real career in football. But each of those things would enhance user experience far more than auto assigning skill points.

Ultimately, if the game had always done that, I wouldn't care. But you know that keen players will have built a strategy around it and to destroy that with no warning is in really poor taste. It is not 'realistic' in football for major changes to the rules to just appear one day. Did UEFA just bring in financial fair play overnight with no warning, for example? Why not?