Reading this thread about white skills
https://forum.topeleven.com/top-elev...ttributes.html
and having a chat today with some friends, I want to remind you this form of luck in TE.
Wheel of fortune
It’s also a popular lucky game and here is my theory about top eleven.
In every game there is a WoF which choose the most important factor who will affect one game.
Sometimes it’s the quality but sometimes the WoF ignores the q of the teams.
What I want to say ?
Mutants or semi-mutants the last months became an issue and a reason of complaining for many TE managers.
So what is the scenario ?
One of the factors that involves in game calculations is the skills of the players.
So in some games, the Wheel of Fortune decides that individual skills don't matter (no advantage of high white skills), only the general quality of a player.
So an attacker with 110% quality and 180% white skills, is playing just as a normal 110% player and can confront easily from a 105% "normal" defender.
Another issue we see some times (and can be explained with the WoF theory) is when a team is using a tanking formation (players in wall).
In that case, the game ignores the bad or "illegal" formation of one team, giving usually a "bad day" effect in the normal team, which leads to a draw.
Also we see lately
(
https://forum.topeleven.com/top-elev...ed-trolls.html )
that a bigger chance of having more than two "bad day" games in a season (as I said here
https://forum.topeleven.com/top-elev...ad-season.html ),
we can see 4 or 5 games now.
* now imagine this Wheel of fortune, where the devs of game set the pieces of different scenarios (as I mentioned above).
How about to set 4 pieces of "bad day" or "ignore formations" or "ignore players skills" instead of 2 ?