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  Click here to go to the first staff post in this thread.   Thread: [Official] Top Eleven v5.6 - 25th of April

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  1. #1
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    Given that the market is now running on relative (stars) rather than absolute skill values a 2* player will be useless for every manager, at all levels, and therefore never be sold. Similar, but more problematic, players with 6* CANNOT be sold as they are 6* for managers at ALL levels and not eliglable for auction.

    HOW DOES THAT WORK T11?

    Quote Originally Posted by RedsBleedRed View Post
    Seriously, something is very wrong here. In the market I see 3-4 bids on players over 25 y.o. who are between stars (around 85-90%), while there are bidding wars raging for 26-27 y.o. at 98% and no SA. In the meantime, after about twenty attempts I am unable to make anyone even slightly interested in my 23 y.o. at 118% with two positions and a SA. I find this inconsistency hard to believe. Are we at all able to sell our 6* players now?

  2. #2
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    Interestingly, after I twice made that point here and then went to try and sell my 6* player again, he was snapped up right away - by an unnamed team, of course. Something is fishy, eh?

    And yes, it goes against the logic - players who you see as over 100% at your level have never been eligible for a transfer.
    William Lycke likes this.

  3. #3
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    Quote Originally Posted by FattyFeetFingers View Post
    Given that the market is now running on relative (stars) rather than absolute skill values a 2* player will be useless for every manager, at all levels, and therefore never be sold. Similar, but more problematic, players with 6* CANNOT be sold as they are 6* for managers at ALL levels and not eliglable for auction.

    HOW DOES THAT WORK T11?

    This is more evidence that all the players on the TM are Nordeus created, and our players don't appear. I mean... when have we EVER seen that many 3 position players on the TM? I can't recall ever seeing that many, especially with the combinations there have been.

    My theory is that our players don't appear to other managers, it's just RNG whether or not they actually sell, and for how much.

    I was able to sell a 2 star player however after a few tries, so something is going on other than just appearing as their relative value.

  4. #4
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    Quote Originally Posted by FattyFeetFingers View Post
    Given that the market is now running on relative (stars) rather than absolute skill values a 2* player will be useless for every manager, at all levels, and therefore never be sold. Similar, but more problematic, players with 6* CANNOT be sold as they are 6* for managers at ALL levels and not eliglable for auction.

    HOW DOES THAT WORK T11?
    True

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  5. #5
    Newbie JustinXI's Avatar
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    This new Top Eleven v5.6 update has not improved the game experience, its only made it worse and I'm sure if you ran a poll right now the majority of managers would not be happy with this drastic changes to the auction system. Why fix something that ain't broke and make it even worse?? We can't even bid on players from our friends teams in negotiations market now, can you guys please fix that and roll back the update? Because it's awful and the new star ratings with the partial stars is a real eyesore.

    This new update is not an improvement, it's a deprovement more than anything! You should get proper feedback from your player base before introducing a drastic update like this one in the future...

  6. #6
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    Quote Originally Posted by JustinXI View Post
    This new Top Eleven v5.6 update has not improved the game experience, its only made it worse and I'm sure if you ran a poll right now the majority of managers would not be happy with this drastic changes to the auction system. Why fix something that ain't broke and make it even worse?? We can't even bid on players from our friends teams in negotiations market now, can you guys please fix that and roll back the update? Because it's awful and the new star ratings with the partial stars is a real eyesore.

    This new update is not an improvement, it's a deprovement more than anything! You should get proper feedback from your player base before introducing a drastic update like this one in the future...
    So true the new update is horrible. I want the old one back 😖
    FEDERICO74 likes this.

  7. #7
    Kto
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    If really intetested in players opinion, just make a voting on forum: old or new transfert market. I think the voting would be clear with 99%+
    Absolutely worst update. Where ugly starts aren't even a problem compared to transfer market.
    Last edited by Kto; 04-25-2017 at 04:06 PM.

  8. #8
    Kto
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    I have to precise, why this update is the worst and most unlogical.
    The idea with 4 mins refreshes and tokens back is bad imo, but somehow understandable. But no stats/team of player makes absolutely no sence. And the worst is, mixed market, which goes against the main idea of the game with stars/% as a relatively description of a player, who still has an absolutely power in points.
    FEDERICO74 and William Lycke like this.

  9. #9
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    Top Eleven - Be a Football Manager v5.6 Update Review

    AUCTION UPDATE:
    *Less Time in Auction(4mins)
    *Only the bid winner has to pay token and cash
    *Managers from any level can bid on the same player
    *Players are categorized on the auction as Quality%

    REVIEW:
    *In my personal opinion, it was one of the worst update of T11
    *Every managers fight the whole season to get promotion in the league and then aims for buying better players in the following season, here manager from any level can bid on the same player! #INSANE
    *Auction on the basis of Quality% wasn't a wise choice!
    *Very few players appear on the auction(probably 15-20), and all the managers of the world are open to bid on them!

    In total it was an EPIC FAILto me!!!

    EXPECTATIONS:
    *Bring the auction system we had in the OLD VERSION where custom search was available
    *Keep the policy of returning tokens and money if a manager fails to win the auction
    *To make the game more realistic, the NEGOTIATION policy can be applicable for the auction listed players also!
    ---For example, a manager put his OVERALL QUALITY 218 player on auction, other managers are bidding! All on a sudden any manager can custom the amount of money e.g: 200M in auction negotiation system! If the manager, who is selling the player is happy with the amount, he will approve the bid or if he thinks he might get more money then he can decline/leave the issue!
    *Bring back the FAN BASE! In the old version, we could see how many fans we have and could build the stadium and set ticket price on that calculation! Managers can also share their fan base with pride that how large their fan base is!
    *Permanently withdraw the auction system based on PERCENT QUALITY! Those who are playing the game for a long time(LVL20+) really don't expect a manager of level 1/2/3 to interfere with the auction of lvl40 manager!

    Please make a review on my EXPECTATION terms and withdraw the auction system of v5.6! Or else T11 gonna loose a lot of gamers in the upcoming season!!!

    Thank You!!!

  10. #10
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    Quote Originally Posted by Nasif View Post
    Top Eleven - Be a Football Manager v5.6 Update Review

    AUCTION UPDATE:
    *Less Time in Auction(4mins)
    *Only the bid winner has to pay token and cash
    *Managers from any level can bid on the same player
    *Players are categorized on the auction as Quality%

    REVIEW:
    *In my personal opinion, it was one of the worst update of T11
    *Every managers fight the whole season to get promotion in the league and then aims for buying better players in the following season, here manager from any level can bid on the same player! #INSANE
    *Auction on the basis of Quality% wasn't a wise choice!
    *Very few players appear on the auction(probably 15-20), and all the managers of the world are open to bid on them!

    In total it was an EPIC FAILto me!!!

    EXPECTATIONS:
    *Bring the auction system we had in the OLD VERSION where custom search was available
    *Keep the policy of returning tokens and money if a manager fails to win the auction
    *To make the game more realistic, the NEGOTIATION policy can be applicable for the auction listed players also!
    ---For example, a manager put his OVERALL QUALITY 218 player on auction, other managers are bidding! All on a sudden any manager can custom the amount of money e.g: 200M in auction negotiation system! If the manager, who is selling the player is happy with the amount, he will approve the bid or if he thinks he might get more money then he can decline/leave the issue!
    *Bring back the FAN BASE! In the old version, we could see how many fans we have and could build the stadium and set ticket price on that calculation! Managers can also share their fan base with pride that how large their fan base is!
    *Permanently withdraw the auction system based on PERCENT QUALITY! Those who are playing the game for a long time(LVL20+) really don't expect a manager of level 1/2/3 to interfere with the auction of lvl40 manager!

    Please make a review on my EXPECTATION terms and withdraw the auction system of v5.6! Or else T11 gonna loose a lot of gamers in the upcoming season!!!

    Thank You!!!
    So true. Everything here I can agree with

    Skickat från min ALE-L21 via Tapatalk
    WagnnerGomes and FEDERICO74 like this.

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