GK training works, but you still get less % in skill you train after GK training when the skill is already high. (+150%)
As far as I can say now, creating well trained players with white skills 200%+ is still possible, especially when you play them a lot. "Mutants" with 300% and 1% stats are harder to create I think.
I can't test exactly, because I don't have such players. I only have well trained players at the moment, young and white skills around 200%, grey around 40-60%. They still gain experience in high skills, but less.
Last edited by Der_Ryan_M; 04-14-2018 at 10:55 AM.
For the laughs, I did a small experiment today.
I invested exactly 25 green packs into this guy training GK training and then to finish it off I did PGS 1x. He already has quite high skills in all 3 categories. He gained + 9% Passing, +10% Shooting and +13% Speed after his PGS Session. That's 32% in total, training high skills. (< 150%)
Then I invested 25 green packs into this guy, training Gym, so Fitness and Strength. I didn't train him that much before, so these skills were quite low on him. He gained 40% in strength and 38% in fitness. That's 78% in total, training low skills. (~ 100%)
So I don't know exact numbers how it would have been before the patch. Also remember, the DC has 6 stars and the AMC 7 stars, so he also develops a bit slower. But I guess its safe to say, that training low % skills, gets the player more progress.
Last edited by Der_Ryan_M; 04-14-2018 at 11:13 AM.
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Last edited by Spartan117; 04-14-2018 at 03:23 PM.
Yesterday I noticed a striker with low skills but high £valuation not making many strides at all, maybe I was training him incorrectly. I really took my eye off the ball there.
I don't think so, GK training is just a way to accumulate a lot of "wasted condition" to apply to another training and save time.
It would make no sense. It's like training the skill you train at the end the same amount, that all condition that goes into GK training is lost in this drill.
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Last edited by Spartan117; 04-14-2018 at 03:22 PM.