I don't think you understand what I was proposing. Maybe a language problem but 'hypothetical' means a possible situation, not one that is real. I was trying to figure out any kind of way this might work
Nordeus would have to change part of the programming, All players lose a star as per normal at the end of each season, apart from the negotiated players who can only be bought in the last week, they keep their ratings through to the new season. (the pre-contract part)
That way, we can still have negotiations, they would still be worthwhile,
I can't see any other way this new system will work
Last edited by gogs67; 02-27-2019 at 10:44 PM.
Your proporal is based on a wide-spread misunderstanding of the working of player’s quality in combination with the % resulting from the manager level. Much is written about this subject and I will not go into too many details here. You buy a player with a certain quality and the % is the result of this quality in combination with the manager level in the last week of the season. When the manager promotes at the end of the season, the player’s quality will not change. As a result, the % will drop by 20%. It is the same player, same quality, but a different manager level.
In your proposal, the signed player will get a quality boost of 5 points for all skills at the end of the season in case the manager will get promotion. This will result in the % being the same before and after the promotion. It is like a power training by the Personal Trainer, but you want to get it for free. IMHO, this is very illogical.
There is no 'boost', there would just be no reduction.
As it stands, only having negotiations on the last week of the season is almost totally pointless, who will spend 20 tokens on a player that drops in Q a few days later?
All I'm doing is trying to get a workable alternative that makes it beneficial to the managers to still use negotiations rather than give up on them (as I will if this goes ahead)