Originally Posted by
khris
"this means to be able to read the opponent settings just with the animations and the report"
But not for tactical reasons. Because the simulation isnt a tactical 1vs1. A scenario is always different from any other, because between all factors that can impact the match, the engine select few factors to impact the game, so sets the options in ON-OFF, and then set some fixed conditionants (aggressivity/ %effectivity favouring etc) and then as theres a maingroup of conditionants, for example, you can realize how some settings you try, impact both teams in the same way, like -you activate counters = you see the oppo doing a counter attack and scoring in the upcoming animation or, as the tackling isnt = aggressivity, if you realize that your opponent has a aggressivity factor applied, you can focus passing to a player that have a yellow card, set hard tackling and force a red for the opponent. Its kinda awkward.