Lv10 p38 Murdiono project : “Same player, same quality – different stars, different gaining”
Last season, my 2nd team (lv2) bought a player, a 4* nordgen, Murdiono.
He is a fast trainer and we see that he has good numbers in the 3 trainings (3bars, practice), over +150.
Of course the fact that he is 4* and not 5* gives him extra gaining. (also we can see that he had one injury- not bad).
When Murdiono gathered about 40 sp and he is a 5* player, we see that his gaining is dropping near to +100 -120. He can’t do the previous +150 gaining.
At that time, I gave Murdiono the special ability “corner specialist”. All those 40 sp went there and his quality (and Value/wage) is, as the first day I bought him.
So now that Murdiono lost this “burden” of sp, he is back to bigger gaining numbers like a +150.
No, I ‘m selling him from my second team, which is playing in level 2 and my third team, from level 1, is buying him.
But for that team, the player is 5*, so despite he is the same player, with the same quality, same value/wage, he has lower gaining because of that fifth star he has now.
Some conclusions
- We can see how that the 4th or the 5th star affects the gaining of the player.
This thing maybe can make a 4* nordgen or an academy player more attractive but of course we need more sources and time for training, to reach this player to higher quality level.
- Earning skill points, even if we not sign them, adding (hidden) quality in our player and gradually the gaining getting slower.
- If we want to add a special ability or an extra position to a player, it’s better to begin with that before adding to the abilities/quality.
- Another last thing is that all this project was very interesting for me and I couldn’t do that with the new version of the game where there is auto-sign of the sp of the players.
So, please guys, re-think about this.
Training is one of the most interesting parts of the game. Don’t spoil that fan.![]()