Results 1 to 10 of 52
Like Tree25Likes

  Click here to go to the first staff post in this thread.   Thread: Guide: Condition loss and Ability gain in games

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Famous
    Join Date
    Jul 2016
    Posts
    1,044
    Can you determine if the skill gain difference between low and high press if made up in the next training rounds?

    It seems odd that a tactical choice would effect skill gain, would expect it to work on a per minute played condition lost and rating basis. But trading condition for defensive effort can make sense too.
    Al Svanberg likes this.

  2. #2
    Dreamer
    Join Date
    Jun 2016
    Location
    Uppsala, Sweden
    Posts
    466
    Quote Originally Posted by LeManiaque View Post
    Can you determine if the skill gain difference between low and high press if made up in the next training rounds?

    It seems odd that a tactical choice would effect skill gain, would expect it to work on a per minute played condition lost and rating basis. But trading condition for defensive effort can make sense too.
    Yeah, my bet is that condition loss will transfer into ability gain with the same TEF. In other words, if you play high pressure you loose up towards 25% -- if not more -- fitness but that the gain in ability will be "25%" higher too. The numbers above look a little low so far for ability gain, but I think its because of small sample size, too high TEF listed for players +21 and the 5 star players not getting credited for the full gain since they are adding skill-points. But like you say, there could be other alternatives.

    I think I am doing about half the season high pressure, and then I will shift to using the conditioning bonus booster instead.