The sample size for games played with high pressure is getting bigger!

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The numbers for the 5 star players are a bit off since these kids are mostly adding Skill Points to new positions or special abilities. Like, the skill they gain will be listed as 0 if its 1-3, 4 if its 4-7, 8 if its 8-11 and so forth, ie notoriously low. But I am gathering them anyway, could be of some interest who knows.

The gain for the 6 star players are on avg. 25% lower than if the condition loss would be put into 4 level drills. The sample size isn't that small, 20 games in total, so its a bit surprising that the gain is so low. More or less the same for 8 star players.

The gain for 7 star players are on par for lvl 4 drills, although the individual players are a bit all over the place.

The avg gain from the games is 12.5% lower than had the same conditioning gone into training, which is a volume weighted number.

The condition loss using high pressure is definitely -- significantly -- higher than with low pressure. Basically 24.5/18.5=32% higher.

I will try to double the sample size to see where it is going.