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Thread: Individual Training Planner

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  1. #25
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    May 2018
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    Quote Originally Posted by yashanand View Post
    Does the excel sheet number changes as the player skills increase ?
    That’s a great question! No, the spreadsheet numbers show you how many training points are going to each skill based on the drills selected. What we cannot see (since it is hidden in the game mechanics) is how many training points it takes for a skill to increase by 1%. We also cannot see how that number changes for fast trainers.

    Here is how I think it works (these are made up numbers for now but you get the idea):
    - A white skill between 60 and 79 takes 10 training points to increase by 1%
    - A white skill between 80 and 99 takes 20 training points to increase by 1%
    - A white skill between 100 and 119 takes 30 training points to increase by 1%
    - A white skill between 120 and 139 takes 40 training points to increase by 1%
    So as a skill increases, it takes more and more training points to increase by 1%.

    Plus, I think each player has something like a multiplier on the training points he receives from a session that is based on his internal "training quality" or whatever you want to call it. For example, an 18 year old first class Fast Trainer might get 3x as many training points from a session, a 22 year old second class Fast Trainer might get 2x, and a 26 year old slow trainer might get 1x or even less (again, I am making up numbers just to make a point). So how fast a skill increases depends on how high the skill is to start and how fast the player trains. All of that is hidden in the game engine though so we cannot see exactly how they calculate it. What the spreadsheet is still good for is knowing exactly which skills you are training.
    Last edited by TropikThunder; 06-24-2018 at 07:57 PM.
    nikolgiorgos and yashanand like this.