First I 'll put here a mini calendar/review of TE development.
Back at the end of 2015 the new version of TE has come.
A jump from flash to unity, necessary for 2D live animations.
The new version had a different way of training but for the next months we could train out players with any version we would like
March of 2016
https://forum.topeleven.com/tutorial...-training.html
Almost one year later, April of 2017 I think, the old version gone forever.
At 2016, we were trying to understand how the new training system was working
https://forum.topeleven.com/tutorial...ng-system.html
Meanwhile at June of 2016 associations started.
We saw with big surprise that the top100 list was full of Chinese and Vietnamese 8*-9* teams.
They used vpn to have access in US/UK IPs and farm 70-100 greens every day.
After that, nordeus reduced the limit of daily farming greens to 50 and little later to 25.
A characteristic of the new training was that there wasn't a limit of development in individual skills.
With the old version, there was a limit of 20 quality points in the three categories.
You could save skill points (the cones) but you couldn't added to Attack for example, if it was +20 qp from defense.
As we wonder those months what is the role of individual skills (now without the limits), some managers figured out that there was a hole in the system and the game engine favored a lot players with very high white skills and 1% grey skills.
The new mutants - Cheating or exploit ?
https://forum.topeleven.com/top-elev...-cheating.html
Another characteristic of the asso games was that we could loan players to the other members of our group and the trained them with their greens.
Soon that worked as exploit because many people created new fake accounts with +150 greens and tokens, trained the players of main account and return them back to mother.
https://forum.topeleven.com/associat...ber-loans.html
Many months past before TE decided to remove the loans option.
The effect of "mutation" in skills was obvious also to mediocre players someone could find.
https://forum.topeleven.com/top-elev...layers%3B.html
Later on, the summer of 2017 we saw the first super mutants, with +1000% in fitness and strength.
https://forum.topeleven.com/top-elev...ordeus%5D.html
The managers were using the GK training trick (where you could train for many times your field player with the GK drill, he earned nothing and later on with a last drill could get a massive amount in 2-3 skills only)
Few months later, there was a response from TE saying that only there was a limit of 340% for one skill .
https://forum.topeleven.com/top-elev...ibute-cap.html
Then an update for training - not using only one type of drill (April of 2018)
https://forum.topeleven.com/top-elev...-training.html
and finally the end of GK trick as the limit of 180% avg quality
https://forum.topeleven.com/top-elev...g-changes.html
ok, the last one wasn't so accurate
https://forum.topeleven.com/top-elev...-november.html
With the new TE 2018 and some updates later, there was a small but critical change.
The friendly games now were giving +4% skills in the man of the match (in white areas).
So another playground for the exploiters who found that about April of 2018.
https://forum.topeleven.com/top-elev...w-exploid.html
A player could be over 180% (200%) and 12 or more hidden stars.
Also an individual skill could be trained for 400% or more.
At October of 2018, friendlies stopped giving those skills for motm.
The thing is that with a permanent tanking, the mutants of 340-1% skills were here to stay (for many more months)
https://forum.topeleven.com/top-elev...ed-2020-a.html
But is there a possibility that the behavior of mutants / semi-mutants- / "well trained" players (with 20%-200% in grey/white skills) have changed by some tweaking in programming ?