Let me point this to experiment later;
-If we train the Drills that affect less attributes, at the beginniing of the season, and once these complete the 100% developement we train those affecting more attributes, it is better.
So Ive to add, in the 2nd table, in the right-... how many attributes are affected per drill....
Basically this is based in the idea that the "small drills" can have, unnecesary attributes affected, that can be the 50% of the drill... so training this first we avoid the not desired attribute (of the 2 affected in a small drill) to discount points that could go to, the desired attribute....
Just a theory... in the big drills it affect 4-5 so, maybe there's 1 nondesired skill affected, which is, the 25 or 20% of the total... I think this have some logic.