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^^^
That's why I think the problem Nordeus could have avoided is in the roll-out/ release of the new features. I can imagine some data that would lead to this 5.6 decision, including interpreting player feedback, token spending trends, and targeting a marginal increase in spending for limited demographic...
But Nordeus, with data in hand, certainly has a clear idea while developing this 5.6 "auction module" - the big problem is how unclear the motive is for, seemingly, the vast majority of legacy users. Go from text to graphic based games, clear motive; add a feature to play fairly with a social group, clear motive; 5.6 is lost in translation, Nordeus didn't "control the narrative" by presenting the positives and creating excitement, the motives are mistrusted.
Again, maybe for them it's short term pain for long term gain.
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