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  1. #11
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Killroy View Post
    Can we just finally get some info on how this game actually works? There is 0 knowledge on it. And I am playing the game for over 4 years. I still do not know simple basic stuff like:

    1) How much influence does an attribute have?
    2) Which attr are important for which roles?
    3) How much effect has a special ability?
    4) If I place a player out of position, what is the effect?
    5) What is the effect of hard attacking? Does it have any effect at all?
    6) What is the effect of the training bonus?
    7) How much effect has morale?
    8) Do players perform less with less stamina? As in a player with 99% condition plays better then one with 15%? WE DON'T KNOW!!!!

    Can we please get this information sometime? The game has potential but give players some common knowledge.
    If when the max. cap of +20 AVQ was removed we had a amount of managers trying to exploit in any way this factor... imagine what can happen if Nordeus reveals some of these points, sure can be exploited in many senses and the collapse the the universe will suddenly be a reality xD

    despite all I'll try to write my theories... as is interesting know the perception that have each manager about all these stuffs...

    1) How much influence does an attribute have?..... visual attribute depend of the IP -internal programming- so one needs to use the 6th and the 7th sense to test players and try to determine, in what level are the internal Skills despite the visual information/external skills.

    2) Which attr are important for which roles? the ones in white ¿? I guess every action or 1vs1 or individual need to use/face some skills...
    what determines "the difficulty level"? the scenario set by default when the match starts, I guess, and I wanna think that is like this in my world of illusion.

    3) How much effect has a special ability? IP -Internal Programming- + X skills added when we unlock the SA. If IP is so low, we can't see any perception of the SA unlocked.... but this really needs a long study and contribution of the managers... maybe open a thread and asking for help to try to discover the differences -after-before- would help...

    4) If I place a player out of position, what is the effect? The IA I guess that don't go so deeply... there's a 1% and 2% possession penalty for both alerts OP... then despite this, I have as AML and ST x2 STs who I switch.... too as MC a MC with better AVQ than my usual MC... so the benefit is bigger than the penalization using 1-2 OP players... as in the old times, there's a line, (5 yellows¿? so the old illegal formation rules..) that is we cross really we can see a clear penalization in the simulation ...

    5) What is the effect of hard attacking? Does it have any effect at all? ...for me is the worst option xD just see an amount of ducks acting without sense... hard defending have better results in attack for me than hard attack.. I guess but, that this depend of the formation (EX. I did some tests and for the "almost midfield empty formations" works the normal mentality, because keep the longest posible distance between the attack and defense line so checking the visual simulation is interesting to see the effect. Si I guess HAttack. should have some formations that are specific and can be easily beaten.. maybe formations in atta/defense mentality, and more or less players in the x2 attack lines... but I never analyzed the hard attack really....

    6) What is the effect of the training bonus? I always had a number for this. Dont ask me why. effect? 8%. 8% if you have fans and you have the poss' bonus for attendance at 15%, 8% if you add the victory bonus. 8% if you activate any Training bonus? in what? in give a "random benefit in term of skills" to "some players". I can say that with the defensive bonus active never conceded a goal.... so something happens for sure. Of course this is my theory, then who have more margin of % have more chances to win counting that we should re-calculate the impact of the scenario... that can create a diff' against or in our favour.

    7) How much effect has morale? depend of the scenario that has been chosen. For me is like when you set the hard tackling, can go against you? yes if the scenario put under the table that the aggressivity of some players can be determinant. If not, no problem. Same with morale IMO.

    8) Do players perform less with less stamina? As in a player with 99% condition plays better then one with 15%?
    8%¿? lol Ive played matches with almost 0% condition vs similar AVQ rivals and won them..., I guess that the scenario that the game choose determines how much affects the low condition.... but too I guess that, (and as I said sometimes) thereare too much "little things that affect the simulation"..... I did a list of many of them in a Spanish thread...

    "

    https://forum.topeleven.com/gu%C3%AD...jos-khris.html

    List:
    Hay que entender que el juego, tiene unos limites. Y cada factor afecta en un pequeño porcentaje al resultado.
    Como siempre digo afectan, en mayor o menor medida:
    -Calidad
    -Condición física
    -Moral
    -Bono por victoria
    -Formación
    -Flecha roja/azul
    -mentlidad y cada orden en general
    -substituir adecuadamente
    -atender y dirigir
    -atender y recibir el +8% de posesión + tener un extra si atienden amigos
    etc.

    "

    The question is, do you think that play with 10% condition have a bigger impact/penalty than dont add the bonus win+ have 0% morale + play with full of red arrows + don't attend + have 5% - AvQ? ....

    And the answer looking the amount of matches we've seen in these 7 years is that, nobody knows it lol
    But IMO the game do a simplification of all these amount of factors.


    All this is my own opinion, that comes from my own perception and way to interpret the game.
    Last edited by khris; 11-06-2017 at 12:40 PM.