Quote Originally Posted by nikolgiorgos View Post
let me explain from my point of view @Toxcatl
Training has some small roll dice.
If you put a player to make the same set of drills for many times, you 'll observe that the results differ.
@Talsiman maybe has some right , meaning that if we use some different set (or unique drill), we "might" eliminate/reset the next possible bad dice.
Some kind of trick.
Or we can get ourselves to a bad dice and eliminate the next possible good one? =]

I wrote down player's gain from power training several times. It was pretty stable. I didn't noticed any randomness in it, it was like gaining levels in a computer or pen-and-paper role-playing game. In one training session player may get +1% to a skill, the next session +2%, right. But it's because he had some XP left from the previous session. And when I put the gain into a line, I saw that the gain depends only on condition loss, with no random variation. When a player gets enough XP to get a "new level" in a skill (+1%) -- he gets it.
At least it looked like this when I did my tests. Are your results different?