Quote Originally Posted by SausyFC View Post
Hi Managers,

This week we have been implementing changes to training designed to encourage having well-rounded statistics for players and to mitigate the creation of “mutants”.

This was done to increase the fairness of Top Eleven competitions as well as the realism with the real football world, as one of the main pieces of feedback we receive was regarding players who could, in theory, out run every player on the pitch but not be able to get a shot on target. These changes will better align TE players with those that we watch every weekend with our favorite real-world clubs.

Now, in order to increase attributes with higher levels, you must devote time on the training ground to tackling different drills/attributes. You should expand the scope of your training regimens instead of just concentrating on a single Skill tree of a player. And the way Drills are designed (Training attributes from different skills) will make this task achievable. So mix and match drills for the best quality gains.
After 4 years of playing this game, day by day and after more than 150 seasons with 3 different teams, I'll say this:

1. Trainings are boring and annoying, and take too much time... At least 3 trainings a day (in my case 9), if you are still in all 3 competitions... We all play Top Eleven 'cause of games, not trainings...
2. We should be allowed to do trainings for bonuses for next day, after the last game, at the evening, instead of doing it in the morning, when everyone is busy and in hurry at work or elsewhere...
3. Trainings should be PASSIVE... Active trainings should be there only for managers who want to build up a player or squad quickly... All condition that goes over 99%, when it's rest time, every 3 hours, should be automatically converted to attributes, depending of chosen training attached to the player... If a player is at 96% condition before the rest, 3% should be added to make 99% and 3% should be converted to attributes...