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Thread: Do tactics really work or this game is pay to win

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  1. #1
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    Quote Originally Posted by khris View Post
    Basically, once you sign a new player, a contributive role is assigned to him. A player can have different roles, so can give assists, score, do nothing, be the FKs or Corners man, etc.. by playing against a 1* what you do is to oversize the internal programming till the max. limit distance that the simulator can reach, so a key player will probably score 3-4-5 goals, or whatever. Just try it and experiment, so you can know about the player behaviour.
    Hi, Khris. Any ideas what happens when a players with active contributive role (11 goals + 5 assists + 2 MOTMs in 9 league matches, while most of the time he only plays the last 20-30' of the match and there are 2-3 other efficient attackers on the field) is moved from the attacking position (AMR) to the midfield (MR) or even defensive one (DR)? Will it be a waste of his potential or he will funnel his contribution to assists (as a CK man, for example)?
    Last edited by iSusel; 07-15-2021 at 09:25 AM.
    Moscow United, level 10,
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  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by iSusel View Post
    Hi, Khris. Any ideas what happens when a players with active contributive role (11 goals + 5 assists + 2 MOTMs in 9 league matches, while most of the time he only plays the last 20-30' of the match and there are 2-3 other efficient attackers on the field) is moved from the attacking position (AMR) to the midfield (MR) or even defensive one (DR)? Will it be a waste of his potential or he will funnel his contribution to assists (as a CK man, for example)?
    Depend.
    All is based in unlock animations, so can AMR placed as MR score, or change the team behaviour in a way that you can notice an improvement? yes, absolutely.
    Remember that we are playing a smulator, and it have a system and process to simulate. The matches, works by "scenarios" where from all the available conditioants, only few matter. Too the rating variations, create patters where the players alternate -and you can predict who will contribute following the ratings like 68686 expecting the 8 after 6, and a 10 7 9 9 7 probably means that there will be a push to the max. rating again which is 9-10 (are the same both ratings). then you need to understand that the game does 2 lists, one, for attacking animations and one for defensive animations, and that by having the right settings you'll always get the attack chances despite the mentality you're using cause the engine never simulates the Defensive football style, it is like, right settings=chances and possession bar for you -so here to find the right tactics you pay attention to the possession bar, is the main source of information you have, then, the report and rating variables- so, the attack list of players have players placed first by position and then by dominance power.

    There are 2 main powers you have to try to understand to resolve the posible issues that your team can have, one is the Dominance power, related to the "availability to be selected for an animation" or, to the amount of animations that a player can have, and then the Contributive Power -effectivity in chances-
    So, you can have a 9* ST with high dominance taking all the animation slots or many of them and having low contribution, this means you'll need to sell him probably to liberate space in the team and have a Key role player available depending on the case.
    Then, regarding the Attack-defense list and the AMR placed as MR, by doing this you move the player in the list, meaning that can be overcomed or, can overcome another player, and this depend, on the players that he have arround cause a goal animation, needs usually in assistance, so, maybe as AMR there is another combination of players, doing the job, but once you move him as MR you notice how his assistances ratio, are improving,or that something happens.

    Every single team works differently cause each player have different domination power, contribution power, animations assigned etc and thats why the perfect tactic or even when we talk about counters it have no sense, because the engine doesnt simulate tactics exactly. It is always simulating a scenario with options in ON-OFF, and the game wants you to read the scenario and resolve it, moving something, doing a sub, moving players of line or, by doing absolutely nothing in case you have the advantadge.

  3. #3
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    Quote Originally Posted by khris View Post
    Too the rating variations, create patters where the players alternate -and you can predict who will contribute following the ratings like 68686 expecting the 8 after 6, and a 10 7 9 9 7 probably means that there will be a push to the max. rating again which is 9-10 (are the same both ratings).
    Lol. Here's my team stats and ratings. Do you analyze how can i earn my 10's back!

    Do tactics really work or this game is pay to win-20210715_200809.jpg
    Do tactics really work or this game is pay to win-20210715_200834.jpg
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    Last edited by RaiKo; 07-15-2021 at 05:24 PM.

  4. #4
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    Read this topic:

    https://forum.topeleven.com/top-eleven-general-discussion/81640-how-get-weak-league.html#post675631

    I follow the last comment from HeavensAAA. That‘s everything.

    I‘m level 24.

  5. #5
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    Quote Originally Posted by Tzzz View Post
    Read this topic:

    https://forum.topeleven.com/top-elev...tml#post675631

    I follow the last comment from HeavensAAA. That‘s everything.

    I‘m level 24.
    Thanks @Tzzz

  6. #6
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    Quote Originally Posted by cluelessplayer View Post
    I have been playing this game for about 6 years now and in that time I have invested money, I have also invested time to develop players even before nordeus made training before matches a thing. I have tried different tactics but somehow I always fall short of winning trophies. Somehow I meet teams that have invested more or tankers with solid teams. I mean why would we have tankers if you could win with a 110% team and good tactics. So IMO in the past six years I have come to realize that this game has nothing to do with managerial skills is about who has the better team.
    Managerial skills is wide ranging and encompasses many things in TE. Creating a better team included among many others mentioned in previous posts. Remember all of us manage with different amounts of resources and time and this can affect how we play. Tactics do work but its effectiveness is random just like all other elements in the game

  7. #7
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    Tactics do work but only in clutch situations in a live match. There you can see an instant slight change in the algorithm. Everything else is white player skills and greens/watching commercials/pay to win.

    P.S. Remember: Everything in this game is designed to make them money, to play on your emotions and impulse buys and to earn them money. This game is not designed around ordinary players and it's not designed so that you will feel smarter as a football manager.
    Last edited by PohlepniGadovi; 06-01-2021 at 05:57 AM.

  8. #8
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    Do white skills even matter recently though? Not even a year ago, I remembering being able to make players perform very well at certain roles by elevating certain white skills through training. Now, my semi-mutated (through years and years of training) AML who has 72%-184%-84% gets 10.0 ratings for most matches where my opponent is more than 10% weaker. But then when lined up against a 114%-127%-105% or similar, he rarely crosses over the 7 and almost never across the 8. Before TE 2021 edition, he scored and scored and reset every offensive statistic in my club. My AMR who is 118%-158%-125% will be much more consistent in tougher games, although I am still trying to get the a stronger "power role" assigned to him again like before signing my new DC. This makes me think, have they watered it down to where only and only overall quality matters?
    Last edited by InvincibleGinger FC; 06-01-2021 at 11:48 AM.

  9. #9
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    According to my experience: No

    High white skills are still very important. My team has 120%, but all players have around 200% in their white skills. I win without a problem against players with 130% but no high white skills. I didn‘t notice a change since the TopEleven2021-Update.
    But maybe I have just luck…

  10. #10
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    Quote Originally Posted by Tzzz View Post
    According to my experience: No

    High white skills are still very important. My team has 120%, but all players have around 200% in their white skills. I win without a problem against players with 130% but no high white skills. I didn‘t notice a change since the TopEleven2021-Update.
    But maybe I have just luck…
    I spent 3000 greens on 3 players to lose 7 points so far in the league where i had a better rating.
    All i have to say that white skills mean **** all in normal competitions, if the game wants to screw you, it will.
    I m still around, LOL!

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