Quote Originally Posted by Steppenwolf View Post
What kind of test vs 1* teams you are talking about? I played 2 friendlies against the same 1* team, the second game with less condition. In the first game all my players had ratings over 7.5 and the score was 2 - 0. In the second game only few players had ratings over 7.0 and the score was 10 - 0. My best player of all times wasn't in those few with ratings over 7.0...
The test vs a 1* team allow you to oversize the internal programming. Since the beatability margin is set arround a 60% of distance, by testing your team vs a 1* your players will perform at the max. posible quality distance. You can know by doing this, if a player is a key player, because by the force a excellent programmed player (with dominance power (so able to take a good amount of amination slots) and contributive power (so able to be efficent) will score very likely 3+ goals per match.

You can too test the team composition, because every season have differences in how the power is spread. Time to time there is a season where 1 player scores the 70% of attempts because mostly of dominance power, is assigned to him, in other seasons, 2-3 players are alternating.

A real key player, a "well programmed one" will not have a 7 as rating vs a 1*. so in that case if you bought a player like this, you have to discard him because will be a waste to invest boosters on him, since the visual skills affect very slightly the player behaviour. It only affect the beatability margin and in this case the dominance.

You know, for example, that you can not create a "good player" intentionally. If a player is set internally to be a scorer, and have linked to him the goal animations, you can not convert him, in a assistant, by training the passing. And viceversa, an assistant will not be a scorer even with 340% shooting because of the internal roles, and we already tested this and you know perfectly about this since the V.1 Steppen, try to follow my points, please.