Quote Originally Posted by khris View Post
You want it simple, and it isn't xD the engine uses lists and numbers and a beability magin+variables, to place the different players that have animations linked to them in the 25 match animation slots. This is the easiest way to resume what the engine does.

I can try to be minimalist, but, you have to understand that I will try always to bring you a explanation about the process that the engine uses IMO so, my idea is that if people understand the process, then they can play in the same direction.

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i understand, but you see, there is alot of ppl playing this game who dont have big knowledge of programing and PC-s to follow explanations. I have some myself, not enough, but i know is easy to add few lines of program that will close gap betwen quality of players but allow that player quality still be present. One of question i wanted to ask actualy was questoned from my friend: why game itself offer me 400, 700 or 880 token worth player if game again decide that player is too strong and balance his power? why dont offer player with max of 89 tokens that dont need intervention from engine?
Have more of that kind of questions that really can be answered shortly
P.S. (again) if game has 25 animations in mstch than even more piss me off when i play important match and in 90 min draw pop up messege says goal,without animations,match ends and you lose
And sorry, i am not english speaker so dont mind if there is some wrong words and grammary